aigamedev lleva algunos meses generando una serie de seminarios via web gratuitos donde abordan muchos temas del mundo de la inteligencia artificial aplicadas a videojuegos muy interesante.
El próximo es mañana, domingo 29 de Abril, sobre las 17h00, sobre como evitar colisiones entre personajes.
Reciprocal velocity obstacle based collision avoidance has quickly become a staple of modern AAA games, allowing titles including Resistance 3, Warhammer 40k and Crysis 2 to seamlessly model scenes with complex character navigation. In this interview with Jamie Snape, one of the leading academic experts in the field, you will learn about the latest advances in the use of velocity obstacles in games.
http://aigamedev.com/broadcasts/orca/
About this Broadcast
Date: Sunday, 29 April
Time: 20:00 (your time)
Duration: 1h30
Type: Interview
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