100 articulos/recursos sobre gamificación y aprendizaje basado en videojuegos

100 articulos/recursos sobre gamificación y aprendizaje basado en videojuegos

kratos_teacher
No es necesario repetir que los videojuegos van mas allá que el videojuego, y entran en muchos nuevos campos que hace unos años no se podría ni haber vislumbrado, y que hoy en día son cada vez mas realidad y cada vez de moda.

El único problema, es que no siempre es fácil verlo y y son todavía muchas las personas que tienen dudas sobre esta aplicación del lenguaje y tecnología del videojuego, por lo que cuanta mas información tengamos, mas fácil nos resultará poder argumentar y discutirlo.   Para los que tengan mucho tiempo por delante  y quieran entrar a fondo en estas temáticas tan interesantes, os dejo con un articulo muy interesante que recopila 100 artículos o recursos sobre diferentes aspectos de la gamificación o del videojuego aplicado al aprendizaje ( entre ellos serious games).

Es importante ser conocedor de estas posibilidades?  Personalmente creo que si desde dos ópticas distintas. La primera desde la óptica de creador de videojuegos, dado que es una nueva posibilidad de desarrollo y de aplicabilidad de nuestras capacidades. De un punto de vista de fuera de la industria y posible usuario de estas tecnologías, me interesa todo lo que puede representar a medio-largo plazo,  una mejoría de la eficiencia de la empresa por aplicar técnicas novedosas que puede hacer el desarrollo de mi actividad. Uno de los beneficios de  la actual crisis económica, es que nos ha ver la importancia de que seamos activos en la búsqueda de la eficiencia y de la diferenciación, el de lanzarnos a buscar nuevas oportunidades versus gestionar las existentes. Hay que buscar siempre la racionalidad y el elemento diferencial que puede hacer que nuestra empresa se diferencia para mejor de las restantes competidoras, cuantos mas elementos diferenciadores mejor, porque al final,  no es un solo elemento, si no la conjunción de muchos pequeños factores.

La gamificación y la capacidad de los videojuegos  para potenciar la relación con clientes, o la motivación/compromiso de empleados, o la posibilidad de hacer que que nuestros empleados tengan mas facilidad para aprender y lo hagan mejor, es un elemento importante a la hora de poder buscar una pequeña parte de esa diferenciación.

http://www.theknowledgeguru.com/100-great-game-based-learning-and-gamification-resources/

Pongo también una lista de los recursos listados en el articulo en cuestión.

Game Based Learning

  1. Mobile Games for Adult Learning: What’s the Appeal?
  2. 10 Things We Know About Video Games for Learning
  3. How Game-Based Learning Can Save the Humanities
  4. Game Design: The Key to Education?
  5. Game Based Learning – Why Does it Work?
  6. Mobile Game Get Water Teaches About Water Scarcity with Good Gameplay and Narrative
  7. The Quest for the Holy Grail of Serious Games
  8. How to Invest in Game Based Learning
  9. Why Games & Learning
  10. Why Learning Games Succeed Where Traditional Training Fails 
  11. Weekend Reads: Taking Games to Work, Governance in the Cloud
  12. Motivation and #Games: Motivational Theories for Instructional Games
  13. 6 Board Games That Ruined It for Everyone
  14. 3 Ways to Use Game Based Learning in Corporate Training
  15. One Game Fits All? 
  16. Three Questions to Ask Before You Create a Learning #Game
  17. Learn to Play and Play to Learn: The Secret to Games That Teach – State of Play
  18. The game changer: Gaming in healthcare
  19. A Primer on Play: How to Use Games for Learning (Free Webinar) 
  20. Pass it On! Game  #gbl
  21. How to be a Better Game Designer
  22. Traditional eLearning Versus Online Game-based eLearning — The Dialogue Continues
  23. 5 stages of Games Based Learning
  24. How to Start Designing Game Based Learning (Free Webinar) 
  25. Addiction vs. Reflection: Unlocking the Potential of Games
  26. Pushy business: The world of mobile gaming engagement
  27. A Counterpoint to Ruth Clark’s “Why Games Don’t Teach” 
  28. Mario Kart in the classroom: the rise of games-based learning
  29. Are Online Games Going To Be The New Apprenticeship?
  30. User Interface Considerations for Learning Games
  31. 10 Design Considerations when Developing a Learning Game
  32. Game Mechanics and Learning Theory
  33. Using Games and Avatars to Change Learner Behavior
  34. Designing Learning Games for Multiple Devices
  35. Games: More than Just Reward Systems
  36. Mediocrity versus Mastery: The Case for Game-Based Learning
  37. Video Games in the Brain: Study Shows How Gaming Impacts Brain Function to Inspire Healthy Behavior
  38. Games Teach!
  39. #Gamification vs. Game Based Learning in Education
  40. Brenda Brathwaite: Gaming for understanding TED talk
  41. 7 reasons for Games Based Learning
  42. Motivation and #Games: Motivational Theories for Instructional Games
  43. The 20 Best Blogs About Game-Based Learning
  44. ROI of Learning Games: Knowledge Guru and ExactTarget [Infographic]
  45. Game-Based vs Traditional Learning – What’s the Difference?
  46. 10 reasons game based learning isn’t so hard
  47. The Big Five: Five Reasons Why Educational Games Work
  48. An In-Depth Look at Game-Based Learning
  49. Ruth Clark Claims “Games Don’t Teach”
  50. Using Fantasy in Instructional #Games
  51. Gaming in the Classroom Is Becoming the Norm
  52. Cognitive Flow: The Psychology of Great Game Design
  53. Thiagi: Which are more effective – training games or lectures?
  54. Creating “Mind-Blowing” Learning Games for Social Impact and Business Results
  55. Educator’s Checklist for Game-Based Learning (#GBL) 
  56. The technique LucasArts used to design its classic adventure games
  57. Understanding and applying the in-game compulsion loop
  58. Mistakes and (Games Based) Learning
  59. 10 Findings About Game-Based Learning (#GBL)
  60. Mobile Learning and Games: 3 Ways They Mix
  61. Knowledge Guru Sharon Boller On Games, Learning, and MOOCS 
  62. Collaborative Learning Game Design Environment

 

Gamification

  1. #Gamification in the Realm of Employee Training
  2. The #gamification revolution here to stay
  3. Why #gamification is serious business
  4. Understanding and applying the in-game compulsion loop
  5. #Gamification in the Workplace [INFOGRAPHIC] 
  6. Gamification Myths: The Difference Between Game Design and #Gamification
  7. 4 Ways #Gamification Drives Business Results 
  8. Real games for health and the trouble with #gamification 
  9. #Gamification may be the next trend in municipal government 
  10. Demand for #Gamification Skills Are Up 293% From 2011 
  11. The justification of workplace #gamification 
  12. HR #Gamification, Social & Mobile Work for Employees of All Ages
  13. #Gamification: How Siemens got 23,000 engineers to learn about its brand 
  14. #Gamification: The Engagement Success Mantra 
  15. Motivating Your Reps To Learn
  16. Two Types of #Gamification 
  17. #Gamification works but let’s be reasonable, it’s not “perfect”! 
  18. #Gamification in the Realm of Employee Training
  19. Driving KM behaviors and adoption through #gamification
  20. Games Grow Up: Colleges Recognize the Power of #Gamification 
  21.  Game Mechanics and #Gamification
  22. How #Gamification Can Impact Employee Engagement [Infographic] 
  23. Good #Gamification Isn’t Child’s Play 
  24. Blitz Brainstorming #Gamification Tool Fosters Organizational Creativity and Innovation
  25. Gartner #Gamification Report Offers Good and Not-So-Good Points
  26. Does #Gamification Have Advantages Over Traditionally Designed Instruction?
  27. What’s the Difference Between #Gamification and Serious Games?
  28. Why #gamification is serious business 
  29. Can “Green #Gamification” Save the World? 
  30. eLearning & #Gamification: The Octalysis Framework 
  31. How Deloitte Made Learning a Game
  32. How to Gamify: 15 ways to introduce gaming concepts into eLearning 
  33. 3 More Ways #Gamification in Healthcare is Making a Difference
  34. #Gamification Isn’t About “Slapping Badges on Everything” 
  35. 4 #Gamification Tips & Tricks for Improving Audience Engagement 
  36. Points mean prizes in workplace
  37. 19 #Gamification Trend Articles for 2013 
  38. The #Gamification of Business