{"id":203,"date":"2019-06-22T08:59:21","date_gmt":"2019-06-22T08:59:21","guid":{"rendered":"https:\/\/www.danielparente.net\/en\/2019\/06\/22\/game-development-tips-from-the-founder-of-indie-game-studio\/"},"modified":"2019-06-27T22:51:51","modified_gmt":"2019-06-27T22:51:51","slug":"game-development-tips-from-the-founder-of-indie-game-studio","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/en\/2019\/06\/22\/game-development-tips-from-the-founder-of-indie-game-studio\/","title":{"rendered":"Game Development Tips from the Founder of Indie Game Studio"},"content":{"rendered":"<p>Interesting interview to the head of the Indie Game Studio &#8211; @Rainware, about some game developmen tips when facing a large and complex game development process, where the possibilities of doing something wrong goes as time goes by<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/ninichimusic.com\/blog\/game-development-tips-from-the-founder-of-indie-game-studio-rainware\" target=\"_blank\" rel=\"noopener\">https:\/\/ninichimusic.com\/blog\/game-development-tips-from-the-founder-of-indie-game-studio-rainware<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Interesting interview to the head of the Indie Game Studio &#8211; @Rainware, about some game developmen tips when facing a large and complex game development process, where the possibilities of doing something wrong goes as time goes by &nbsp; https:\/\/ninichimusic.com\/blog\/game-development-tips-from-the-founder-of-indie-game-studio-rainware<\/p>\n","protected":false},"author":1,"featured_media":241,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[18,19],"tags":[],"class_list":["post-203","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamedev","category-indiedev"],"blocksy_meta":[],"jetpack_featured_media_url":"https:\/\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/3\/2019\/06\/GameDevelopmenttipsfromIndieGameStudioRainware.jpeg?strip=all","jetpack_shortlink":"https:\/\/wp.me\/p2TFCd-3h","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/comments?post=203"}],"version-history":[{"count":2,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/203\/revisions"}],"predecessor-version":[{"id":240,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/203\/revisions\/240"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media\/241"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media?parent=203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/categories?post=203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/tags?post=203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}