{"id":507,"date":"2019-11-30T05:08:35","date_gmt":"2019-11-30T05:08:35","guid":{"rendered":"https:\/\/www.danielparente.net\/en\/2019\/11\/30\/the-0-marketing-game-guide-kitfox-games\/"},"modified":"2019-11-30T05:08:35","modified_gmt":"2019-11-30T05:08:35","slug":"the-0-marketing-game-guide-kitfox-games","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/en\/2019\/11\/30\/the-0-marketing-game-guide-kitfox-games\/","title":{"rendered":"The $0 Marketing Game Guide &#8211; Kitfox Games"},"content":{"rendered":"<p> [ad_1]<br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/miro.medium.com\/max\/1200\/1*SS5awpVgLeW6DjyfBWyKhw.png\" \/><\/p>\n<div>\n<p id=\"4e52\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Thousands of games come out, with thousands of dollars in marketing. How are you supposed to compete with that? How do you stand out\u2026 with a marketing budget of $0?<\/p>\n<p id=\"f3ab\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Let\u2019s talk a little about the strategies we use at Kitfox. For some context (and you can understand what resources we have\/do not) \u2014 we\u2019re a team of 9, released 5 games, developing 2, and publishing 2 more. It\u2019s my full time job to do the community, PR, events, marketing, social, etc. Tanya, our captain, helps out with marketing and any key decisions.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Check all our stuff <a href=\"http:\/\/www.kitfoxgames.com\/en\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">here<\/a>.<\/figcaption><\/figure>\n<p id=\"d648\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Among all these projects, one thing has remained: we haven\u2019t paid for ads, influencer deals, most of the PR has been done solely by us, etc. It\u2019s $0 marketing.<\/p>\n<p id=\"fe05\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Or\u2026 is it?<\/p>\n<p id=\"3e19\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">So the first thing we need to talk about is the fact that <strong class=\"gl jg\">there is no such thing as $0 marketing.<\/strong> Any time, resources, networking, or abilities spent on promoting your game counts as money being spent on marketing. I have a salary. Time spent prepping for an announcement costs money. So on and so forth!<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<p id=\"212d\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Why do I bother pointing this out? Because failing to account for these things in your budget and time management means your plans may swing wildly out of control. But also to combat the idea that \u201cfree\u201d marketing is somehow not worth putting a lot of consideration into!<\/p>\n<p id=\"a2ac\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Briefly I wanted to talk about what a lot of marketers refer to as the buyer\u2019s journey \u2014 some of you might have heard of the marketing funnel. This is kind of an updated version.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\"><a href=\"https:\/\/www.bluecorona.com\/blog\/new-digital-marketing-funnel-strategies\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">https:\/\/www.bluecorona.com\/blog\/new-digital-marketing-funnel-strategies<\/a><\/figcaption><\/figure>\n<p id=\"653e\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">I bring this up because whatever marketing activity I\u2019m doing, I\u2019ll keep in mind where the marketing activity I\u2019m doing fits in. For example, tweeting about our new game is in awareness while our newsletter updates go into consideration.<\/p>\n<p id=\"e87b\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">I like to take mental notes of this because if not, you might not realize all your marketing activity is skewed and mainly just focused on one phase. For example, maybe we do a lot for the awareness phase, without much put into the purchase phase. You need to balance your marketing and see where it all fits for context. Cool? Cool.<\/p>\n<p id=\"9f2e\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">I could write a whole blog post about how important it is to know how to frame and differentiate your game among the sea of games. <a class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener noreferrer\" href=\"https:\/\/medium.com\/@kitfoxgames\/making-people-understand-and-care-about-your-game-2271f45f52e6\">Oh wait, I did!<\/a><\/p>\n<p id=\"0f2f\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Here\u2019s the thing though. A lot of the time when we say you should have a \u201cunique\u201d game, <em class=\"gx\">a lot of people get caught up thinking this means they need to make an Extremely New Game Idea<\/em>. But that\u2019s not what we mean. It doesn\u2019t actually have to be ~the most unique game in the world~ . What we mean is that you need to form your marketing in a way that makes it <em class=\"gx\">seem<\/em> unique to the player\u2019s mind.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\"><a href=\"https:\/\/store.steampowered.com\/app\/975370\/Dwarf_Fortress\/\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">Dwarf Fortress<\/a>, the most unique but also not unique but also very unique game<\/figcaption><\/figure>\n<p id=\"5e0b\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">And \u201cbeing better\u201d isn\u2019t the key point here either. Avoid just trying to compare yourself to other games in your strategies. Not a lot of people are interested in what\u2019s better \u2014 everyone wants to know what\u2019s new.<\/p>\n<h2 id=\"43eb\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">Hooks<\/h2>\n<p id=\"7892\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Now \u2014 one of the hardest hooks to nail is the \u201chook\u201d of a game. This is basically the initial sentence or pitch you\u2019ll hear about a game AKA how you\u2019ll capture someone\u2019s interest and hook them into learning more. I\u2019m going to talk a bit about it here because I find that\u2019s the one people struggle the most with.<\/p>\n<p id=\"df6e\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">What game is this?<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<p id=\"c5e8\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">The thing is, you could probably fill it in with any number of games. Boyfriend Dungeon, Hollow Knight, Dead Cells, The Messenger, etc. They\u2019re all viable games you could use to fill in the blank.<\/p>\n<p id=\"77c0\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">My favorite thing to do is to remove your game name (and all proper nouns) from the description. Replace it with a game that is a competitor\/similar to yours. Is it basically indistinguishable? Then you need a better hook. Looking at your competitors and seeing the hooks they used may also prove useful. Did they work? If they didn\u2019t, why not?<\/p>\n<p id=\"f96a\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">If you need some help making something unique, take out everything you would usually use to describe your game and try to describe it again WITHOUT THOSE WORDS. (E.g. no using the words story-driven, puzzle, narrative, mystery, action, metroidvania). Does it still sound interesting enough to play? Is it easy enough for a non-gamer to understand? Can you embed a feeling of excitement or intrigue into the customer when they read it, even before they start playing?<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">A description taken straight from <a href=\"https:\/\/store.steampowered.com\/app\/247080\/Crypt_of_the_NecroDancer\/\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">Crypt of the Necrodancer.<\/a> Note the simplicity.<\/figcaption><\/figure>\n<p id=\"c43e\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">As a marketer, you NEED to have the ability to think like how a customer would. It\u2019s easy to get caught up in thinking everyone understands your game because we\u2019re surrounded by game developers and like minded game enthusiasts. But not everyone is like that!<\/p>\n<p id=\"b24b\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">And when you\u2019re ready to test if it\u2019s a good hook or not? Do A\/B testing on social media! Pitch your game to people at events! Tell your non-game friends or family! Is it a sentence that\u2019s easy enough to repeat?<\/p>\n<h2 id=\"68a2\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">tl;dr : Hook Strategies<\/h2>\n<ul class=\"\">\n<li id=\"de43\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw kd ke kf\">Emotional<\/li>\n<li id=\"16ee\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\">Simple, mass appeal<\/li>\n<li id=\"2b7b\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\">Market research for viability<\/li>\n<\/ul>\n<p id=\"f102\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Note that your hook should actually refer to some core part of your game though!<\/p>\n<p id=\"a2e7\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Alright, so now we\u2019re on the store page portion of your game.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<p id=\"8cf3\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">It\u2019s always good practice to assume that people are too lazy\/have no time to actually scroll through and read what\u2019s on your page. So you want to optimize the first impression as much as possible, meaning you should put a lot of attention into:<\/p>\n<ul class=\"\">\n<li id=\"8b14\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kd ke kf\"><strong class=\"gl jg\">Game title. <\/strong>Make sure you do your research here! Find a game title name that\u2019s unique, catchy, easy to remember, easy to spell, and most importantly, isn\u2019t going to compete with something with more influence on Google. (E.g. having the same name as a popular book, or something.)<\/li>\n<li id=\"e09e\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">The first few screenshots. <\/strong>For a variety of reasons, many people don\u2019t actually have the time or patience to watch through your trailer. Make sure you put the most interesting and best screenshots first, to capture their attention.<\/li>\n<li id=\"b4cf\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Steam capsule.<\/strong> More on this below.<\/li>\n<li id=\"e94c\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Your hook. <\/strong>We just talked about this! Put this in the short description of your game at the side.<\/li>\n<li id=\"ecf8\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Tags. <\/strong>The Steam algorithm loves proper tags \u2014 make sure you tag them with the most relevant ones to have your game pop up alongside similar ones. (I don\u2019t think the \u201cIndie\u201d tag itself is very explanatory or useful, so I wouldn\u2019t include it here.) Don\u2019t over tag either! Spamming your game with all the tags will not make our Algorithm God happy.<\/li>\n<\/ul>\n<h2 id=\"9f56\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">Your Steam Capsule<\/h2>\n<p id=\"9e33\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">So one of the things we have to consider is how your game looks when someone is casually scrolling by it.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<p id=\"9b97\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">This is where your Steam capsule comes into play. Here are the different iterations of the <a href=\"https:\/\/store.steampowered.com\/app\/674930\/Boyfriend_Dungeon\/\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">Boyfriend Dungeon<\/a> ones.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">From left to right: Capsule A, Capsule B, Capsule C.<\/figcaption><\/figure>\n<p id=\"5f1a\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Our first one, Capsule A, is mainly \u201cromantic\u201d, but doesn\u2019t really reflect much about the game other than the name. It did well in attracting attention in the beginning, but that was likely because it was new and the Boyfriend Dungeon game announcement was new.<\/p>\n<p id=\"5f73\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Capsule B came after, where we tried to focus it more on \u201ccombat\u201d. But it didn\u2019t do so well, likely because of its dark colouring (and sort of blending in with the Steam background) and wasn\u2019t instantaneously recognizable from a distance.<\/p>\n<p id=\"f821\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">The current one, Capsule C, features people, which we thought would be more attractive (as people connect more with faces) AND it\u2019s bright and stands out from the crowd. So far it\u2019s done better!<\/p>\n<p id=\"2047\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Click through rates can vary quite a bit, so we often check every few weeks or so. Keep in mind lots of factors can effect your CTR \u2014 game title, news, choice of image, etc.! Keep an eye out on the Steam back end, which breaks down how you\u2019re gaining traffic and from where. And don\u2019t forget changing them for big updates like DLC are a valid strategy too!<\/p>\n<h2 id=\"e8ac\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">Good\/Bad CTR?<\/h2>\n<p id=\"b5e5\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">What exactly is a good CTR anyway, and how do we decide when to switch it out? I asked a few local Montreal indie studios for their CTRs and compared it with ours, and it seems like 2% is the the minimum you\u2019d want as a CTR at any point in time.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Lifetime CTR for some of our games. *Note Moon Hunters is the only game that\u2019s out right now.<\/figcaption><\/figure>\n<p id=\"aee9\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Mondo Museum\u2019s CTR is quite high. This can be for any number of reasons, though at the time of recording it, it was quite a new announcement and lots of museum-related people were clicking on our links to see it. Additionally, not very many games have the word \u201cmuseum\u201d in them, which is probably quite intriguing.<\/p>\n<p id=\"7268\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">You can see <a href=\"https:\/\/store.steampowered.com\/app\/717560\/Lucifer_Within_Us\/\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">Lucifer Within Us<\/a> is JUST below the threshold, which might mean its capsule isn\u2019t attractive enough. It\u2019ll likely be swapped out soon.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Lucifer Within Steam. Heh.<\/figcaption><\/figure>\n<p id=\"40c4\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Now\u2026 is 2% ACTUALLY a good minimum CTR? Honestly, I don\u2019t know.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Info provided from a couple other local indie studios I asked.<\/figcaption><\/figure>\n<p id=\"c0be\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">All I have is data from our studio and a couple from dev friends, and I haven\u2019t seen any other stats about CTRs for other games. We\u2019ll never know if no one talks about it though, so here\u2019s just my side of it. I\u2019d love to hear yours!<\/p>\n<p id=\"21ac\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Okay, now that you\u2019ve solidified your general impressions on the community at large, it still matters that you tailor your messaging depending on the group you\u2019re appealing to. For press, I\u2019ve boiled their goals down to three basic things. Keeping these in mind will hopefully increase the likelihood that your game will get news coverage.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<ol class=\"\">\n<li id=\"055e\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kz ke kf\"><strong class=\"gl jg\">Interest: <\/strong>they have to personally be interested in your game or genre that you\u2019re pitching to them.<\/li>\n<li id=\"4530\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kz ke kf\"><strong class=\"gl jg\">Angle: <\/strong>depending on the outlet or journalist, having an \u201cangle\u201d in your messaging will be appealing to them. After all, having a good angle drives clicks to a news article. Maybe your game has a deep, personal story attached to its plot. Maybe it\u2019s a relatable experience someone on the team went through. Maybe your game has a 16 year long history. It could be many things \u2014 whatever gives your game personality and flair.<\/li>\n<li id=\"c628\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kz ke kf\"><strong class=\"gl jg\">Newsworthiness:<\/strong> this is what you normally would expect from news stories for clicks. Things like exclusive sneak peeks, new trailers, launch dates, and other marketing beats that people get excited for.<\/li>\n<\/ol>\n<p id=\"e053\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">At Kitfox, we strategically make sure to never show and\/or talk about certain aspects of the game until it was time to announce it to the press first. This usually means community updates are slower and I suffer trying to make content, but in the end it\u2019s usually worth it.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Press get hundreds of emails a week. When you email them, it better be good!<\/figcaption><\/figure>\n<p id=\"5155\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">There are lots of resources on how to write a good press email, but as a quick breakdown of our specific strategies, we focus on two small but important touches:<\/p>\n<ul class=\"\">\n<li id=\"ac31\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kd ke kf\"><strong class=\"gl jg\">Having the catchiest email title possible. <\/strong>After all, if they don\u2019t even click your email, it doesn\u2019t matter what\u2019s on the inside. Try to avoid using all caps and exclamation mark overuse though \u2014 some email clients filter it as spam.<\/li>\n<li id=\"f3f7\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Personalization.<\/strong> Even a small sentence at the beginning of your email works wonders in creating relationships, makes it seem like you\u2019re aligned with their goals and less like you\u2019re just spam emailing people. Something as simple as \u201cYou\u2019d be interested in [GAME] because [REASON]\u201d is good enough!<\/li>\n<\/ul>\n<p id=\"8c9f\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Remember what I said about keeping the goals of the person you\u2019re contacting in mind? Yeah! Let\u2019s talk about influencer goals!<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<ol class=\"\">\n<li id=\"87e7\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kz ke kf\"><strong class=\"gl jg\">Entertainment: <\/strong>Streamers\/content creators have to personally be interested in your game, but consideration for their audience is also warranted here. For example a Fortnite streamer MIGHT be interested in your narrative game, but their audience might only like watching Fortnite. Because technically their audience is their income, this may mean they won\u2019t cover your game.<\/li>\n<li id=\"b938\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kz ke kf\"><strong class=\"gl jg\">Reactions: <\/strong>If your game has shareable moments about it, this will be attractive to them! Think things like horror games, wildly difficult achievements, sad personal moments, etc. These are times that cause strong emotional reactions in the influencer, and can be clipped or referenced in the future with their audience.<\/li>\n<li id=\"7dde\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kz ke kf\"><strong class=\"gl jg\">Experiences:<\/strong> If your game allows the audience to experience and interact with something alongside the influencer (e.g. chat can play along in the game or influence the outcome somehow), then this gives your game higher appeal.<\/li>\n<\/ol>\n<p id=\"c045\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">To be clear, our games thus far haven\u2019t been very \u201cstreamable\u201d. Being heavily narrative in nature, it was easy for them to be spoiled or just a long read. But even minor things like being able to rename villagers to chat usernames made a world of difference for The Shrouded Isle.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Love to be sacrificed.<\/figcaption><\/figure>\n<p id=\"6964\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">As I\u2019ve said, we can\u2019t afford sponsorship deals as an indie. While it might not seem like a lot, just the possibility of a game key is enough to build that connection with influencers.<\/p>\n<p id=\"4443\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Here are some of my general tips on working with influencers and creating good relationships with them:<\/p>\n<ul class=\"\">\n<li id=\"9fb9\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kd ke kf\"><strong class=\"gl jg\">Tune in whenever you can to streams<\/strong>. Can\u2019t tune in at the moment? Watch it later and tweet at them thanking them!<\/li>\n<li id=\"abf2\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Aim for mid-tier, game relevant influencers.<\/strong> Keep in mind big influencers don\u2019t necessarily correlate to conversions or game purchases. If their audience isn\u2019t interested in experiencing the game for themselves and watch solely for the influencer\u2019s personality, that\u2019s not what you\u2019re looking for.<\/li>\n<li id=\"a0c6\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Watch who you give keys to.<\/strong> Not only to avoid key scammers, but also to support those that you actually WANT to support. Is their content in line with your values? Are they treating you with disrespect? <a href=\"https:\/\/twitter.com\/TheVTran\/status\/1190266862954799104\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">It\u2019s more common than you think<\/a>.<\/li>\n<li id=\"919d\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Be genuinely kind when you work with others. <\/strong>Life isn\u2019t a series of transactions waiting to happen \u2014 whether an influencer is small or large, treat them with respect. (Honestly this applies to more than just the influencer section.) I promise it can pay off.<\/li>\n<\/ul>\n<p id=\"e173\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Did you know\u2026\u2026\u2026\u2026 potential customers\/players have their own goals too? Haha okay this is the last triangle, I swear.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<ol class=\"\">\n<li id=\"92ab\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kz ke kf\"><strong class=\"gl jg\">Entertainment: <\/strong>So yes, of course they have to be interested in your game, but also it\u2019s YOUR job to frame it in a way that connects with them. You won\u2019t catch everyone, but you need to generally know what a player in the genre you\u2019re developing in is interested in, or what their problems with other games are.<\/li>\n<li id=\"935a\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kz ke kf\"><strong class=\"gl jg\">Experiences: <\/strong>Chances are when someone plays your game, they want to be able to share their favorite moments with family, friends, or their online communities. So whether it\u2019s the ability to easily share replays, connect with others, or tell ravishing tales of their conquests\u2026 keep the ability to share stories in mind!<\/li>\n<li id=\"9d21\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kz ke kf\"><strong class=\"gl jg\">Worth:<\/strong> More than with anyone, you\u2019ll have to prove your game is worth their time and money. Back up your pitch to them with reviews (if you have them), fantastic screenshots, retweet people chatting about the game, etc. Expose them to things that\u2019ll convince them your game is worth the effort.<\/li>\n<\/ol>\n<h2 id=\"b70a\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">Attracting People to Your Channels<\/h2>\n<p id=\"fe30\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">One of the first problems anyone runs into with social media is just getting people to following them in the first place. There\u2019s no magic to it \u2014 building a genuine, engaged audience will take time. (DO NOT, I repeat, DO NOT buy followers EVER.) And it\u2019ll be hard when you don\u2019t even have a game announced yet!<\/p>\n<p id=\"0edf\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">But what are some strategies you could employ?<\/p>\n<ul class=\"\">\n<li id=\"0227\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kd ke kf\"><strong class=\"gl jg\">Events<\/strong>. These cost money of course (again, $0 marketing is a lie), but if you have any local, cheaper events, those are good too! Get them signed up to your newsletter using a pen\/paper, iPad, anything. Have a giveaway if they follow you on Twitter. Get creative!<\/li>\n<\/ul>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">That\u2019s us in the orange booth at Indie MEGABOOTH! Hi!!!<\/figcaption><\/figure>\n<ul class=\"\">\n<li id=\"6166\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kd ke kf\"><strong class=\"gl jg\">Cross promote with other studios.<\/strong> It\u2019s likely an indie that\u2019s making a game in the same genre as yours will have some audience crossover. Retweet each others stuff, strike a deal, whatever. Don\u2019t overdo it though!<\/li>\n<li id=\"6b8a\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Literally plaster it everywhere. <\/strong>Make your social media as easy to find as possible. On your website. Trailers. Your Steam page. After every single update. At the end of your demos. Wherever! Just keep in mind that you shouldn\u2019t give them like 6 links to follow. Narrow it down for them and provide 4 max, preferably less. No need to overwhelm and look spammy.<\/li>\n<\/ul>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">At the end of the Boyfriend Dungeon, players are prompted to sign up for our newsletter.<\/figcaption><\/figure>\n<ul class=\"\">\n<li id=\"bc97\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw kd ke kf\"><strong class=\"gl jg\">Provide exclusives\/lead magnets to your channels. <\/strong>Give good reasons as to WHY someone should follow you on Twitter\/join your Discord\/sign up for your newsletter\/like you on Facebook. Does Twitter get the latest up-to-date news? Do Discord members get to talk to devs? Will newsletter sign ups get a free wallpaper? You need to give unique, exciting reasons as to why someone would follow you.<\/li>\n<li id=\"b778\" class=\"gj gk ds ba gl b gm kg go kh gq ki gs kj gu kk gw kd ke kf\"><strong class=\"gl jg\">Remember who you\u2019re appealing to.<\/strong> Things like #gamedev and #screenshotsaturday are for fellow developers\/aspiring ones. You can still use them, but if you\u2019re trying to capture attention outside of dev circles, don\u2019t just rely on these.<\/li>\n<\/ul>\n<h2 id=\"1874\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">Conversion Rates<\/h2>\n<p id=\"2072\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">I need you to know though \u2014 social media isn\u2019t everything, even if it is extremely everything. In fact, social is notorious bad at converting into clicks or sales.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\"><a href=\"https:\/\/www.adweek.com\/digital\/john-stevens-hostingfacts-reviews-guest-post-4-tips-for-building-a-social-media-conversion-strategy\/\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">AdWeek<\/a><\/figcaption><\/figure>\n<p id=\"3101\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">I\u2019m telling you this because I don\u2019t want you to COMPLETELY rely on social media. You need to balance your marketing activities. It is good for many things though \u2014 if you remember our modern buyer\u2019s journey from the beginning of this post, social can play a role in all of those parts. Viral tweet? You just got awareness. Retweeting tons of articles with 10\/10 reviews about your game? You\u2019re getting them at the consideration phase. Doing some fast customer service via Twitter? That\u2019ll keep them in the loyalty loop.<\/p>\n<p id=\"25d7\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">So now that we know that social might not be the best at conversion, what <em class=\"gx\">is<\/em> a good conversion rate, anyway?<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\"><a href=\"https:\/\/www.viralnation.com\/blog\/how-to-measure-your-social-media-conversion-rate-in-2019\/\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">ViralNation<\/a><\/figcaption><\/figure>\n<p id=\"9337\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Extremely generally, 2\u20135% is a pretty good conversion rate. This is how you can wittle down which social platforms are working for you, if you track them carefully enough.<\/p>\n<h2 id=\"010f\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">Choosing What Works<\/h2>\n<p id=\"1a9c\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Whenever I would go to marketing talks, I would go and be AMAZED at the things people did to capture attention and be inspired to do the same. Except uh, I had no time. And it\u2019s my FULL TIME job! So what I do instead is experiment around, fail a bit, succeed a bit, and see what works. Then I narrow it down to a handful of things I can focus on and do REALLY well at.<\/p>\n<p id=\"f90e\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">According to Steam, these were our conversion rates from social media.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">*Note for Boyfriend Dungeon, conversion rates are lower due to initially directing to the Kickstarter instead. Kickstarter Twitter conversion was 17%. Look at the ABYSMAL Facebook conversion rates.<\/figcaption><\/figure>\n<p id=\"942a\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">This is how you can see what\u2019s worth your time or not \u2014 put effort into your social channels and track how much return you get on them. Once you see the trends, you can focus your strategies and ration out your time better.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Based on our success rates, this is what I focus on the most. If I had more time or ability to focus on Reddit\/imgur, maybe I would! Who knows!<\/figcaption><\/figure>\n<p id=\"1640\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Again, this is based on having little time and lots to do. If you have a full team ready to work their butt on social, please do! I\u2019m jealous!<\/p>\n<h2 id=\"ca26\" class=\"jn io ds ba az ip jo jp jq jr js jt ju jv jw jx jy\">Newsletter<\/h2>\n<p id=\"4bf2\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">The newsletter doesn\u2019t really count as social media, but it\u2019s going here because it falls under the consumer goals portion.<\/p>\n<p id=\"5d23\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">According to Mailchimp, this is their industry average for Game newsletters.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<p id=\"1dad\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Keep in mind their data covers anyone from tiny developers to AAA ones, which have wildly varying budgets and resources to put into their campaigns. These numbers are still a good thing to keep in mind to see how well your own newsletter campaigns are doing, and to have some sort of idea of what \u201csuccess\u201d could look like. The more data you have, the more you can see what really connects with your audience.<\/p>\n<p id=\"4ca7\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Now, here are <em class=\"gx\">our<\/em> newsletter open\/click rates, as compared to the industry average.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"\/>\n<p id=\"d92e\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">You\u2019ll see that our click rates are quite low in this graph. I\u2019m not worried about it though \u2014 the majority of the emails sent here are merely monthly updates about our game. At this point, the links in them mainly just direct to Steam or Twitter. If they\u2019ve signed up for the newsletter, they\u2019ve probably already wishlisted it on Steam.<\/p>\n<p id=\"183f\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">The one peak above the industry average rate was due to a game being released, hence the sudden change. Again \u2014 are these amazing rates? Who knows! There isn\u2019t too much data out there from other indies, so take our success(?) bar with a grain of salt.<\/p>\n<p id=\"edbd\" class=\"gj gk ds ba gl b gm jb go jc gq jd gs je gu jf gw\">Alright, so one last marketing thing.<\/p>\n<p id=\"388d\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Indies, in particular, have the advantage of adding moments of joy. These are the human moments that make people talk about us fondly.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Very legitimate Boyfriend Dungeon review I added to our Steam page.<\/figcaption><\/figure>\n<p id=\"02e9\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Being able to insert little moments of joy are fun, exciting, and cute. But! Don\u2019t just copy us. Every studio has their own unique flair, and it\u2019s up to you to find out what that it is.<\/p>\n<figure class=\"hn ho hp hq hr hs db dc paragraph-image\"><figcaption class=\"be ey ij ik hg dd db dc il im az ed\">Side note: I know these seem slightly random, but there\u2019s always a reason when I tweet silly things.<\/figcaption><\/figure>\n<p id=\"b0dd\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Do you tweet silly things? Have Discord secrets? Do wild competitions with your community? Do weekly challenges? Have incredibly responsive developers? Manage to do weekly streams? Have the best Reddit posts?<\/p>\n<p id=\"0759\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">It can be whatever you want. It\u2019s your $0 marketing plan.<\/p>\n<p id=\"c545\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\">Might as well have fun with it.<\/p>\n<p id=\"c3b4\" class=\"gj gk ds ba gl b gm gn go gp gq gr gs gt gu gv gw\"><a href=\"https:\/\/twitter.com\/TheVTran\" class=\"fe cf gy gz ha hb\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">\u2764<\/a><\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/medium.com\/kitfox-games\/the-0-marketing-game-guide-e649a5ac83f4\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Thousands of games come out, with thousands of dollars in marketing. How are you supposed to compete with that? How do you stand out\u2026 with a marketing budget of $0? Let\u2019s talk a little about the strategies we use at Kitfox. For some context (and you can understand what resources we have\/do not) \u2014 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":508,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-507","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"blocksy_meta":[],"jetpack_featured_media_url":"https:\/\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/3\/2019\/11\/The-0-Marketing-Game-Guide-Kitfox-Games.png?strip=all","jetpack_shortlink":"https:\/\/wp.me\/p2TFCd-8b","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/507","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/comments?post=507"}],"version-history":[{"count":0,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/507\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media\/508"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media?parent=507"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/categories?post=507"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/tags?post=507"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}