{"id":584,"date":"2019-12-05T07:50:43","date_gmt":"2019-12-05T07:50:43","guid":{"rendered":"https:\/\/www.danielparente.net\/en\/2019\/12\/05\/a-system-for-interactive-lights-in-unreal\/"},"modified":"2019-12-05T07:50:43","modified_gmt":"2019-12-05T07:50:43","slug":"a-system-for-interactive-lights-in-unreal","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/en\/2019\/12\/05\/a-system-for-interactive-lights-in-unreal\/","title":{"rendered":"A System For Interactive Lights In Unreal"},"content":{"rendered":"<p> [ad_1]<br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/new-cdn.80.lv\/upload\/meta\/11375\/images\/5dd2d8b35ab12\/contain_440x220.jpg\" \/><\/p>\n<div>\n<p>Interactive Lights System (ILS) lets artists control when or how lights are switched on or switched off within a certain area. You can add interaction by dragging and dropping Blueprints into levels. The system also features ready-to-use examples for you to prototype light behavior.<\/p>\n<p>The pack includes 29 blueprints in total (4 main + various examples).<\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/80.lv\/articles\/a-system-for-interactive-lights-in-unreal\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Interactive Lights System (ILS) lets artists control when or how lights are switched on or switched off within a certain area. You can add interaction by dragging and dropping Blueprints into levels. The system also features ready-to-use examples for you to prototype light behavior. The pack includes 29 blueprints in total (4 main + [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":585,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-584","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"blocksy_meta":[],"jetpack_featured_media_url":"https:\/\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/3\/2019\/12\/A-System-For-Interactive-Lights-In-Unreal-scaled.jpg?strip=all","jetpack_shortlink":"https:\/\/wp.me\/p2TFCd-9q","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/584","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/comments?post=584"}],"version-history":[{"count":0,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/584\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media\/585"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media?parent=584"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/categories?post=584"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/tags?post=584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}