{"id":603,"date":"2019-12-06T01:58:42","date_gmt":"2019-12-06T01:58:42","guid":{"rendered":"https:\/\/www.danielparente.net\/en\/2019\/12\/06\/the-state-of-pc-gaming-in-2019\/"},"modified":"2019-12-06T01:58:42","modified_gmt":"2019-12-06T01:58:42","slug":"the-state-of-pc-gaming-in-2019","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/en\/2019\/12\/06\/the-state-of-pc-gaming-in-2019\/","title":{"rendered":"The State Of PC Gaming In 2019"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 hJpRRP\">Sometimes, as borders erode, new fissures form in their wake. In 2019, more games flowed between PC and other platforms than ever before, but a single major division cracked the PC gaming landscape in half.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">This year\u2019s central throughline was undoubtedly the titanic clash between Valve and Epic, with Epic snatching up every high-profile exclusive it could get its hands on, much to some PC gamers\u2019 chagrin. But this year also saw longtime console exclusives like <em>Red Dead Redemption 2, Heavy Rain<\/em>, <em>Journey<\/em>, and <em>Halo: Reach <\/em>complete their years-long migrations to PC, with other heavy hitters like<em> Death Stranding <\/em>announced for PC as well. Games flowed in the opposite direction too, with the Nintendo Switch opening its doors to countless indie games that traditionally would have been PC-only affairs. Streaming and subscription services like Google Stadia and Project xCloud muddied the waters even more, putting PC-game-like experiences on platforms you\u2019d never have imagined playing them on years before (albeit still with plenty of kinks to work out).<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">There are still some console exclusives, of course, and PC gaming retains its unique identity through things like mods, hardware configurations as numerous as grains of sand on the beach, and its inextricable ties to Twitch and YouTube. Increasingly, though, the lines between these platforms are dissolving, and everybody\u2019s winding up back where so many series and genres started: on PC. As for how companies decide to divvy <em>that <\/em>up, well, that\u2019s a muddier and potentially uglier question.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\">Steam<\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\">Steam made some real strides in terms of functionality this year, but its 2019 was defined, for better or worse, by opposition. In January, PC gaming\u2019s premier one-stop shop lost a major first-person shooter, <em>Metro Exodus<\/em>, to fresh-faced multi-million dollar upstart The Epic Games Store. In response to this sudden platform exclusivity deal (<em>Exodus <\/em>was slated to launch just a couple weeks after), Valve <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-says-its-unfair-that-metro-exodus-is-exclusive-to-1832129331&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-says-its-unfair-that-metro-exodus-is-exclusive-to-1832129331\" target=\"_blank\" rel=\"noopener\">stamped the game\u2019s Steam store page with a statement<\/a><\/span> declaring the move to be \u201cunfair to Steam customers.\u201d Not long after, Steam users <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/after-epic-store-deal-steam-users-review-bomb-metro-ga-1832209151&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/after-epic-store-deal-steam-users-review-bomb-metro-ga-1832209151\" target=\"_blank\" rel=\"noopener\">review bombed previous <em>Metro <\/em>games<\/a><\/span> and sent harassing messages to developers, including original <em>Metro <\/em>book series author Dmitry Glukhovsky.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">This became a pattern with high-profile Epic Store announcements. <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/borderlands-is-getting-review-bombed-on-steam-over-epic-1833818454&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/borderlands-is-getting-review-bombed-on-steam-over-epic-1833818454\" target=\"_blank\" rel=\"noopener\">Games like <em>Borderlands 3<\/em><\/a><\/span> were met with irate, spittle-spattered reviews that took aim at Epic rather than the games themselves, and the small team behind indie <em>Animal Crossing-Pokemon <\/em>mashup <em>Ooblets <\/em><span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/epic-store-rage-has-gotten-out-of-hand-1837008625&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/epic-store-rage-has-gotten-out-of-hand-1837008625\" target=\"_blank\" rel=\"noopener\">nearly drowned in coordinated abuse<\/a><\/span> that even flooded their own Discord. It\u2019s hard not to place some of the blame on Valve, which\u2014when faced with the idea that its note about unfairness and the broader Steam culture it cultivated were partially to blame\u2014<span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/it-wasnt-meant-to-be-this-lightning-rod-valve-develope-1837882590&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/it-wasnt-meant-to-be-this-lightning-rod-valve-develope-1837882590\" target=\"_blank\" rel=\"noopener\">said that it didn\u2019t intend for the comment to be a \u201clightning rod\u201d<\/a><\/span> and noted that it purposefully said nothing in regard to subsequent exclusives to avoid pouring more fuel on the fire.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">Still, Epic Store rage continues to simmer among Steam users, despite Valve\u2019s efforts to defuse some of the weapons that incensed users tend to employ. The practice of review bombing has been around far longer than the Epic Store, but Valve once again took aim at the review score-tanking tactic in March, this time <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-says-it-will-remove-off-topic-review-bombs-from-s-1833332643&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-says-it-will-remove-off-topic-review-bombs-from-s-1833332643\" target=\"_blank\" rel=\"noopener\">saying it would remove \u201coff-topic review bombs\u201d from affected games\u2019 scores<\/a><\/span>. This has, in some ways, limited review bombs\u2019 effectiveness, but the new system didn\u2019t do much to dissuade fuming <em>Borderlands <\/em>bombers in April, and more review bombs\u2014both negative <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/steam-users-flood-assassins-creed-unity-with-positive-r-1834175570&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/steam-users-flood-assassins-creed-unity-with-positive-r-1834175570\" target=\"_blank\" rel=\"noopener\">and, weirdly, positive<\/a><\/span>\u2014have sprung up since.<\/p>\n<figure class=\"align--bleed js_lazy-image js_marquee-assetfigure sc-1eow4w5-1 cKaaXC\" data-id=\"kjbhe4cwvpofriarzwlz\" data-recommend-id=\"image:\/\/kjbhe4cwvpofriarzwlz\" data-format=\"Jpg\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-recommended=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"img-wrapper sc-1eow4w5-2 gfolHV\" contenteditable=\"false\" style=\"max-width:800px\" data-syndicationrights=\"false\"><span class=\"js_lightbox-wrapper sc-1eow4w5-0 dUoECc\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"image-hydration-wrapper sc-1eow4w5-3 iJyiXs\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-chomp-id=\"kjbhe4cwvpofriarzwlz\" data-format=\"Jpg\" data-height=\"450\" data-default-transform=\"UncroppedWideExtraLarge\" data-width=\"800\" data-relative=\"false\" data-show-background=\"true\" data-alt=\"Illustration for article titled The State Of PC Gaming In 2019\" data-poster-src=\"\" data-anim-src=\"\" data-cropped=\"false\" class=\"dv4r5q-1 hEuYft\"\/><\/div>\n<\/div>\n<p><\/span><figcaption class=\"no-caption sc-7s1ndr-0 jYmlSu\">Image<!-- -->: <!-- -->Metro Exodus<\/figcaption><\/div>\n<p><span data-id=\"kjbhe4cwvpofriarzwlz\" data-recommend-id=\"image:\/\/kjbhe4cwvpofriarzwlz\" data-format=\"Jpg\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-recommended=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 hJpRRP\">Valve tried to grapple with other elements of Steam\u2019s sometimes-pernicious culture too, but in its own inconsistent, characteristically Valve way. In March, the company faced heavy criticism for the presence of<em> Rape Day<\/em>, a self-described \u201cgame where you can rape and murder during a zombie apocalypse,\u201d on the Steam store. Ultimately, Valve <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-removes-rape-day-from-steam-with-vague-nonsensic-1833104632&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-removes-rape-day-from-steam-with-vague-nonsensic-1833104632\" target=\"_blank\" rel=\"noopener\">decided to remove the game<\/a><\/span> despite the fact that it was not <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-says-it-will-now-allow-everything-on-steam-unles-1826612274#_ga=2.147613055.93419776.1551676937-621751199.1549533484&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-says-it-will-now-allow-everything-on-steam-unles-1826612274#_ga=2.147613055.93419776.1551676937-621751199.1549533484\" target=\"_blank\" rel=\"noopener\">\u201cillegal or straight up trolling,\u201d<\/a><\/span> Valve\u2019s stated line in the sand on an otherwise laissez-faire platform. The company did a poor job of explaining the game\u2019s removal, chalking it up to <em>Rape Day<\/em> posing \u201cunknown costs and risks\u201d and leaving it largely at that. This revealed what many already knew to be true: Steam continues to pick and choose which games are allowed on its \u201copen\u201d storefront, but it does so with a frustrating lack of transparency. A degree of moderation is far from a bad thing, but later this year, Valve <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-removes-1-000-games-from-steam-as-punishment-for-1840054771&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-removes-1-000-games-from-steam-as-punishment-for-1840054771\" target=\"_blank\" rel=\"noopener\">snapped 1,000 games into Thanos dust<\/a><\/span> and offered only the vaguest of explanations. It also irrevocably <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/visual-novel-sets-out-to-buck-trends-by-being-less-sexu-1840002895&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/visual-novel-sets-out-to-buck-trends-by-being-less-sexu-1840002895\" target=\"_blank\" rel=\"noopener\">blocked a visual novel for \u201csexual conduct involving a minor\u201d despite a seeming lack thereof<\/a><\/span>, so you can see how the company\u2019s approach has become a point of contention.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">Valve tried to do right by developers in other ways this year, again to mixed results. It tried to improve users\u2019 ability to discover new games with <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/steams-new-customizable-ai-tool-scans-your-playtime-and-1836284275&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/steams-new-customizable-ai-tool-scans-your-playtime-and-1836284275\" target=\"_blank\" rel=\"noopener\">an experimental set of Steam Labs tools<\/a><\/span>, including an interactive game recommender that scans playtime and suggests new games of varying levels of obscurity based on its findings. These features were well-received, but broadly, Steam users still tend to find most games through tried and true methods: word of mouth generated by marketing, gaming sites, YouTube, and Twitch and Steam\u2019s own best-seller charts, store page recommendations, and wishlists. Valve does not have any direct involvement with the former handful of methods, but it tried to tweak the latter few throughout the year. <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/this-years-steam-summer-sale-was-a-mess-game-developer-1836215859&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/this-years-steam-summer-sale-was-a-mess-game-developer-1836215859\" target=\"_blank\" rel=\"noopener\">During the Steam summer sale<\/a><\/span>, it hosted a store-wide meta game whose bizarrely complicated rule set confused many users into deleting games from their Steam wishlists. This also drew attention to algorithm issues that some developers said had been plaguing Steam since October 2018. In September 2019, Valve said <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/steams-recommendations-will-now-show-popular-games-less-1838073592&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/steams-recommendations-will-now-show-popular-games-less-1838073592\" target=\"_blank\" rel=\"noopener\">it tweaked the algorithm again<\/a><\/span> in hopes of doing a better job of surfacing smaller games, but some indie developers said the change <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/steams-big-discovery-update-is-hurting-some-indie-devel-1838157117&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/steams-big-discovery-update-is-hurting-some-indie-devel-1838157117\" target=\"_blank\" rel=\"noopener\">had the opposite of its intended effect<\/a><\/span>.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">Despite a rocky year when it came to addressing platform and culture issues, Valve did have a pretty big 2019 in other ways. The company must be commended for generally improving its communication around Steam, posting regular blog entries and explaining major changes\u2014even if it still majorly falters when it comes to transparency around minute decisions that arguably affect the platform day to day just as much. New features like <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/eight-tips-for-using-the-new-steam-library-1838226996&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/eight-tips-for-using-the-new-steam-library-1838226996\" target=\"_blank\" rel=\"noopener\">an overhauled Steam library<\/a><\/span>, meanwhile, were well-received. And while the company took one game, <em>Dota <\/em>card game spin-off <em>Artifact<\/em>, <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-breaks-silence-around-artifact-says-it-plans-to-1833678657&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-breaks-silence-around-artifact-says-it-plans-to-1833678657\" target=\"_blank\" rel=\"noopener\">back to the drawing board<\/a><\/span>, it released another, <em>Dota <\/em>auto battler spin-off <em>Dota Underlords<\/em>, to <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/my-overpowered-dota-underlords-build-makes-me-feel-like-1836611208&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/my-overpowered-dota-underlords-build-makes-me-feel-like-1836611208\" target=\"_blank\" rel=\"noopener\">mostly positive reception<\/a><\/span> and announced the loooooooong-awaited return of <em>Half-Life <\/em>in \u201cflagship\u201d VR game <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/half-life-alyx-takes-place-between-half-life-1-and-hal-1839979794&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/half-life-alyx-takes-place-between-half-life-1-and-hal-1839979794\" target=\"_blank\" rel=\"noopener\"><em>Half-Life: Alyx<\/em><\/a><\/span>.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\">Epic Games Store<\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\">Epic spent its year going toe to toe with Steam, but even when it only had to support its own behemoth weight with its megalithic feetsy-weetsies, it stumbled. Certainly, Epic succeeded when it came to locking down high-profile timed exclusives, enticing aforementioned heavy hitters like <em>Borderlands 3<\/em> and indies of all stripes alike with minimum guarantees on sales that\u2019d help ferry companies through the gaming industry\u2019s consistently choppy waters. Here are just a few notable games Epic managed to snag: <em>Control, Heavy Rain, John Wick Hex, Outer Worlds, Outer Wilds, Journey, The Division 2, <\/em>and <em>Untitled Goose Game<\/em>.<\/p>\n<figure class=\"align--bleed js_lazy-image js_marquee-assetfigure sc-1eow4w5-1 cKaaXC\" data-id=\"davtvduysgcftf1ay7w9\" data-recommend-id=\"image:\/\/davtvduysgcftf1ay7w9\" data-format=\"Jpg\" data-width=\"800\" data-height=\"471\" data-lightbox=\"true\" data-recommended=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"img-wrapper sc-1eow4w5-2 gfolHV\" contenteditable=\"false\" style=\"max-width:800px\" data-syndicationrights=\"false\"><span class=\"js_lightbox-wrapper sc-1eow4w5-0 dUoECc\"><\/p>\n<div style=\"padding-bottom:58.9%\" class=\"image-hydration-wrapper sc-1eow4w5-3 iJyiXs\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-chomp-id=\"davtvduysgcftf1ay7w9\" data-format=\"Jpg\" data-height=\"471\" data-default-transform=\"UncroppedWideExtraLarge\" data-width=\"800\" data-relative=\"false\" data-show-background=\"true\" data-alt=\"Illustration for article titled The State Of PC Gaming In 2019\" data-poster-src=\"\" data-anim-src=\"\" data-cropped=\"false\" class=\"dv4r5q-1 hEuYft\"\/><\/div>\n<\/div>\n<p><\/span><figcaption class=\"no-caption sc-7s1ndr-0 jYmlSu\">Image<!-- -->: <!-- -->Borderlands 3<\/figcaption><\/div>\n<p><span data-id=\"davtvduysgcftf1ay7w9\" data-recommend-id=\"image:\/\/davtvduysgcftf1ay7w9\" data-format=\"Jpg\" data-width=\"800\" data-height=\"471\" data-lightbox=\"true\" data-recommended=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 hJpRRP\">In justifying the unpopular strategy, Epic continually cited its desire to push back against the industry standard of a 70\/30 split between developers and platform holders (Epic instead offers an 88\/12 split). \u201cThe 30% store tax usually exceeds the entire profits of the developer who built the game that\u2019s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem,\u201d <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/epics-founder-explains-why-the-company-is-going-so-hard-1835859676&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/epics-founder-explains-why-the-company-is-going-so-hard-1835859676\" target=\"_blank\" rel=\"noopener\">said Epic founder Tim Sweeney in June<\/a><\/span>, noting that he believes developers with more money will reinvest in the creation of more games and price reduction, both of which he sees as good things for people who regularly buy games. That is not to say, of course, that what Epic is doing is purely altruistic; it\u2019s a gigantic company that\u2019s first and foremost out to make money, and it can now do so through its store and developers who reinvest money into game development by\u2014just spitballing here\u2014licensing Epic\u2019s Unreal game engine technology, the cornerstone of its business.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">This rationale did not quell the extremely vocal minority behind the lion\u2019s share of Epic Store rage, which was by that point <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/why-people-are-so-mad-about-the-epic-games-store-1833848770&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/why-people-are-so-mad-about-the-epic-games-store-1833848770\" target=\"_blank\" rel=\"noopener\">trading in abuse and conspiracy theories (in addition to legitimate complaints)<\/a><\/span> to justify concerns about issues Steam also either had semi-recently or continues to have. It did not help that Epic was slow to address legitimate grievances, coming out the gate with a threadbare offering that only improved moderately over the course of the year. Its first big sale, for example, was a communications disaster in which developers who, it turns out, did not agree to participate in the sale <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/publishers-pull-their-games-from-epics-store-during-its-1834828248&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/publishers-pull-their-games-from-epics-store-during-its-1834828248\" target=\"_blank\" rel=\"noopener\">wound up temporarily removing their games<\/a><\/span> from the store so as to avoid getting caught up in the deal maelstrom. Frequently requested features like cloud saves, meanwhile, took the better part of a year to finally arrive, and while <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/trello.com\/b\/GXLc34hk\/epic-games-store-roadmap&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/trello.com\/b\/GXLc34hk\/epic-games-store-roadmap\" target=\"_blank\" rel=\"noopener\">Epic\u2019s public roadmap for the store<\/a><\/span> is a nice bit of transparency, other key features like social functionality and achievements remain slated for some unspecified \u201cfuture.\u201d The store needs to justify itself meaningfully if it wants to wipe away the stain of its lacking launch, and so far, it has resolutely failed to do that.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\">VR<\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\">This year, both Valve and Oculus took their next bold steps into a VR future still limited by our present living rooms. For the high-end crowd, Oculus released <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.oculus.com\/rift-s\/?locale=en_US&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.oculus.com\/rift-s\/?locale=en_US\" target=\"_blank\" rel=\"noopener\">the Oculus Rift S<\/a><\/span>, meant to replace the first Oculus Rift, with improved hardware and the second generation of its Touch controllers. Valve, meanwhile, released its own VR headset, The Valve Index, that <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-index-is-luxurious-but-a-hassle-1835959380&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-index-is-luxurious-but-a-hassle-1835959380\" target=\"_blank\" rel=\"noopener\">felt like a luxury successor<\/a><\/span> to its 2016 collaboration with HTC, the Vive. However, in the Index\u2019s case especially, VR remained a hassle to set up and use with any regularity. This continued to be a major barrier to entry.<\/p>\n<figure class=\"align--bleed js_lazy-image js_marquee-assetfigure sc-1eow4w5-1 cKaaXC\" data-id=\"rcqatogwxyh5r6tep4ne\" data-recommend-id=\"image:\/\/rcqatogwxyh5r6tep4ne\" data-format=\"Png\" data-width=\"1600\" data-height=\"900\" data-lightbox=\"true\" data-recommended=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"img-wrapper sc-1eow4w5-2 gfolHV\" contenteditable=\"false\" style=\"max-width:1600px\" data-syndicationrights=\"false\"><span class=\"js_lightbox-wrapper sc-1eow4w5-0 dUoECc\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"image-hydration-wrapper sc-1eow4w5-3 iJyiXs\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-chomp-id=\"rcqatogwxyh5r6tep4ne\" data-format=\"Png\" data-height=\"900\" data-default-transform=\"UncroppedWideExtraLarge\" data-width=\"1600\" data-relative=\"false\" data-show-background=\"true\" data-alt=\"Illustration for article titled The State Of PC Gaming In 2019\" data-poster-src=\"\" data-anim-src=\"\" data-cropped=\"false\" class=\"dv4r5q-1 hEuYft\"\/><\/div>\n<\/div>\n<p><\/span><figcaption class=\"no-caption sc-7s1ndr-0 jYmlSu\">Image<!-- -->: <!-- -->Half-Life: Alyx<\/figcaption><\/div>\n<p><span data-id=\"rcqatogwxyh5r6tep4ne\" data-recommend-id=\"image:\/\/rcqatogwxyh5r6tep4ne\" data-format=\"Png\" data-width=\"1600\" data-height=\"900\" data-lightbox=\"true\" data-recommended=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 hJpRRP\">But Oculus also debuted a promising vision of VR\u2014aka the future\u2019s\u2014future. Released in May, the Oculus Quest, unlike other headsets, is completely wireless. This minimizes the muss and fuss of setup. \u201cWithin 15 minutes of opening the package containing the Oculus Quest, Facebook\u2019s new standalone virtual reality headset, I was playing a game. I wasn\u2019t playing some watered-down mobile phone app or preinstalled demo, but a full-featured, console-quality VR game,\u201d <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/the-oculus-quest-is-how-virtual-reality-should-work-1835246896&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/the-oculus-quest-is-how-virtual-reality-should-work-1835246896\" target=\"_blank\" rel=\"noopener\">said <em>Kotaku<\/em>\u2019s Mike Fahey shortly after the headset\u2019s launch<\/a><\/span>. <\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">That said, while there are now a great many VR games to choose from, none have achieved elusive \u201cmust buy\u201d status. As a result, VR is still a niche within a niche, and <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/data-suggests-most-steam-users-pcs-arent-ready-to-play-1840037617&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/data-suggests-most-steam-users-pcs-arent-ready-to-play-1840037617\" target=\"_blank\" rel=\"noopener\">Steam stats show<\/a><\/span> that just over one percent of users own VR headsets. Will that change next year? Potentially. In November, <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/valve-announces-new-half-life-game-1839930385&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/valve-announces-new-half-life-game-1839930385\" target=\"_blank\" rel=\"noopener\">Valve announced <em>Half-Life: Alyx<\/em><\/a><\/span>, which many VR fans (and probably also Valve) are hoping will be VR\u2019s long-awaited killer app. Maybe it will finally crowbar the VR floodgates open just a little wider, or maybe it won\u2019t. But it will definitely let us become marauding, headcrab-tossing thorns in the side of a fascist alien regime in the cramped comfort of our own living rooms, so at the <em>absolute <\/em>least, there\u2019s that.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\"><strong>Xbox Game Pass For PC<\/strong><\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\">In May, Xbox Game Pass came to Windows, bringing the console game subscription service to PC users. Though the service is still in beta, games like<em> Halo: Reach<\/em>, <em>Gears 5<\/em>, and <em>The<\/em> <em>Outer Worlds<\/em> were launch-day titles, making Game Pass for PC a pretty attractive option. Not all PC games support cross play or play anywhere, which prevents players from swapping smoothly between their PC and console, but Game Pass for PC is still a pretty good deal that will hopefully only get better.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\"><strong>PC Storefronts And Launchers<\/strong><\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\">While Epic and Steam were this year\u2019s most prominent rivals, they aren\u2019t the only PC storefronts. GOG, CD Projekt Red\u2019s store and launcher, got a <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/gog-galaxy-2-0-might-actually-be-able-to-unite-warring-1835888489&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/gog-galaxy-2-0-might-actually-be-able-to-unite-warring-1835888489\" target=\"_blank\" rel=\"noopener\">redesign<\/a><\/span> this year. Called <!-- -->GOG Galaxy 2.0<!-- -->, it promises the ability to bring your disparate games\u2014including console games\u2014into one library, along with your friends list and achievements. While it\u2019s still in closed beta, GOG Galaxy 2.0 is a step toward the dream of not having to sort through a dozen launchers every time you want to play a game.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">Rockstar released its own PC launcher this year as well with the <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/rockstar-has-its-own-pc-games-launcher-now-1838187642&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/rockstar-has-its-own-pc-games-launcher-now-1838187642\" target=\"_blank\" rel=\"noopener\">Rockstar Launcher<\/a><\/span>, which most prominently houses <em>Red Dead Redemption 2<\/em> for PC. The launcher caused some issues for <em>RDR2<\/em> on PC, but it brings Rockstar alongside the likes of publishers like Bethesda, EA, and Blizzard for places where you can download a game and then forget about it.<\/p>\n<figure class=\"align--bleed js_lazy-image js_marquee-assetfigure sc-1eow4w5-1 cKaaXC\" data-id=\"kffulwdsb5hz8q2tlfpf\" data-recommend-id=\"image:\/\/kffulwdsb5hz8q2tlfpf\" data-format=\"Jpg\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-recommended=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"img-wrapper sc-1eow4w5-2 gfolHV\" contenteditable=\"false\" style=\"max-width:800px\" data-syndicationrights=\"false\"><span class=\"js_lightbox-wrapper sc-1eow4w5-0 dUoECc\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"image-hydration-wrapper sc-1eow4w5-3 iJyiXs\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-chomp-id=\"kffulwdsb5hz8q2tlfpf\" data-format=\"Jpg\" data-height=\"450\" data-default-transform=\"UncroppedWideExtraLarge\" data-width=\"800\" data-relative=\"false\" data-show-background=\"true\" data-alt=\"Illustration for article titled The State Of PC Gaming In 2019\" data-poster-src=\"\" data-anim-src=\"\" data-cropped=\"false\" class=\"dv4r5q-1 hEuYft\"\/><\/div>\n<\/div>\n<p><\/span><figcaption class=\"no-caption sc-7s1ndr-0 jYmlSu\">Image<!-- -->: <!-- -->GOG Galaxy<\/figcaption><\/div>\n<p><span data-id=\"kffulwdsb5hz8q2tlfpf\" data-recommend-id=\"image:\/\/kffulwdsb5hz8q2tlfpf\" data-format=\"Jpg\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-recommended=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 hJpRRP\">Things were pretty quiet on the other storefronts front. <em>WoW Classic<\/em> breathed some life in Battlenet, while platform mainstay <em>Destiny 2<\/em> crossed over to the dark side and arrived on Steam. <em>Apex Legends<\/em> was a big draw for Electronic Arts\u2019 Origin platform, but EA also brought its games back to Steam this year with <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/ea-returns-to-steam-with-star-wars-jedi-fallen-order-1839440326&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/ea-returns-to-steam-with-star-wars-jedi-fallen-order-1839440326\" target=\"_blank\" rel=\"noopener\"><em>Star Wars Jedi: Fallen Order<\/em><\/a><\/span>, as well as <em>Apex Legends<\/em>, <em>The Sims 4<\/em>, and more to follow. While Epic searches for every exclusive it can get its hands on, it seems like other companies are a little more willing to share the wealth.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\"><strong>The Games<\/strong><\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\"><span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/a-guide-to-auto-chess-2019-s-most-popular-new-game-gen-1835820155&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/a-guide-to-auto-chess-2019-s-most-popular-new-game-gen-1835820155\" target=\"_blank\" rel=\"noopener\">Auto chess<\/a><\/span> was the PC\u2019s standout genre in 2019, springing out of a <em>Dota<\/em> mod and bringing Valve, Riot, and Blizzard\u2019s own takes into the fold. Other than that, it feels like there weren\u2019t many PC-exclusive standout games this year, with PC hit <em>Outer Wilds <\/em>now on console and many of the year\u2019s other big games being multiplatform. Major releases like <em>Metro Exodus<\/em>, <em>Outer Worlds, Borderlands 3,<\/em> and <em>Control<\/em> were Epic exclusives, but they weren\u2019t exclusive to PC. The Switch was a second home for many of the year\u2019s best indie PC games, such as <em>Baba Is You<\/em> and <em>Untitled Goose Game.<\/em> 2019 felt marked by a slow chipping away at platform exclusivity overall, as games and studios that had long been console only crossed over to the PC side.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\"><span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/red-dead-redemption-2-is-having-a-rough-launch-on-pc-1839640519&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/red-dead-redemption-2-is-having-a-rough-launch-on-pc-1839640519\" target=\"_blank\" rel=\"noopener\"><em>Red Dead Redemption 2<\/em><\/a><\/span>\u2019s November PC launch was rocky, but it still brought the hoped-for console game to PC. Studio Quantic Dream broke its long-time console exclusivity this year, bringing <em>Heavy Rain <\/em>and <em>Beyond: Two Souls<\/em> to the Epic Games Store<em>, <\/em>with <em>Detroit: Become Human<\/em> coming next week. <em>Yakuza Kiwami <\/em>and <em>Kiwami 2<\/em> came to PC, following last year\u2019s PC release of <em>Yakuza 0<\/em>. Longstanding console exclusive <em>Catherine<\/em> came to Steam in January as <em>Catherine Classic<\/em>. With <em>Death Stranding<\/em> is on its way to PC next year, it feels like console exclusives are becoming a thing of the past.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">Many of these big arrivals brought <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/pc-game-install-sizes-are-ballooning-and-im-scared-1838956525&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/pc-game-install-sizes-are-ballooning-and-im-scared-1838956525\" target=\"_blank\" rel=\"noopener\">massive file sizes<\/a><\/span> with them. <em>Gears 5<\/em>, <em>Call of Duty<\/em>, and <em>Red Dead Redemption 2 <\/em>all<em> <\/em>clocked in at over 100 GB. As games get more graphically intense, we\u2019re sure to see even bigger file sizes. Might be time to start stocking up on SSDs.<\/p>\n<figure class=\"align--bleed js_lazy-image js_marquee-assetfigure sc-1eow4w5-1 cKaaXC\" data-id=\"qcf9l1mdwpdyydotiuwk\" data-recommend-id=\"image:\/\/qcf9l1mdwpdyydotiuwk\" data-format=\"Jpg\" data-width=\"1600\" data-height=\"900\" data-lightbox=\"true\" data-recommended=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"img-wrapper sc-1eow4w5-2 gfolHV\" contenteditable=\"false\" style=\"max-width:1600px\" data-syndicationrights=\"false\"><span class=\"js_lightbox-wrapper sc-1eow4w5-0 dUoECc\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"image-hydration-wrapper sc-1eow4w5-3 iJyiXs\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-chomp-id=\"qcf9l1mdwpdyydotiuwk\" data-format=\"Jpg\" data-height=\"900\" data-default-transform=\"UncroppedWideExtraLarge\" data-width=\"1600\" data-relative=\"false\" data-show-background=\"true\" data-alt=\"Illustration for article titled The State Of PC Gaming In 2019\" data-poster-src=\"\" data-anim-src=\"\" data-cropped=\"false\" class=\"dv4r5q-1 hEuYft\"\/><\/div>\n<\/div>\n<p><\/span><figcaption class=\"no-caption sc-7s1ndr-0 jYmlSu\">Image<!-- -->: <!-- -->Overwatch 2<\/figcaption><\/div>\n<p><span data-id=\"qcf9l1mdwpdyydotiuwk\" data-recommend-id=\"image:\/\/qcf9l1mdwpdyydotiuwk\" data-format=\"Jpg\" data-width=\"1600\" data-height=\"900\" data-lightbox=\"true\" data-recommended=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 hJpRRP\">Live, constantly-updating PC games like<em> League of Legends<\/em> continued to exist almost as platforms unto themselves, as did PC versions of games like <em>Fortnite<\/em>, <em>Warframe<\/em>, and <em>World of Warcraft<\/em>. Almost as important, PC remains the go-to platform for these games in the worlds of Twitch and YouTube. In 2019, this drove the platform\u2019s relevance more than ever, whether it was through the <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/over-a-million-people-are-watching-world-of-warcraft-cl-1837594947&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/over-a-million-people-are-watching-world-of-warcraft-cl-1837594947\" target=\"_blank\" rel=\"noopener\">record-breaking launch of <em>World of Warcraft Classic<\/em><\/a><\/span> or out-of-nowhere streaming sensations like No Pixel, a <em>Grand Theft Auto V<\/em> server modified for role-playing purposes that\u2014while far from the first\u2014<span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/grand-theft-auto-v-role-playing-has-taken-over-twitch-1833307272&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/grand-theft-auto-v-role-playing-has-taken-over-twitch-1833307272\" target=\"_blank\" rel=\"noopener\">rapidly became the biggest<\/a><\/span>. <em>Minecraft<\/em> also had a resurgence on Twitch and YouTube, reinvigorating interest in a fiddly, sometimes un-intuitive experience that is quintessentially PC.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">Some of these long-running games even got sequels this year, with<em> <\/em>Blizzard announcing <em>Overwatch 2<\/em> and Grinding Gear Games debuting <em>Path of Exile 2<\/em>. Though not exactly a sequel, <em>Fortnite<\/em>\u2019s Chapter 2 overhauled the megalith battle royale\u2019s map and systems following an internet-breaking <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/fortnites-black-hole-is-over-1839050526&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/fortnites-black-hole-is-over-1839050526\" target=\"_blank\" rel=\"noopener\">end-of-season stunt<\/a><\/span>. <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/in-the-era-of-live-games-like-fortnite-and-overwatch-s-1839922028&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/in-the-era-of-live-games-like-fortnite-and-overwatch-s-1839922028\" target=\"_blank\" rel=\"noopener\">All of these sequels are folding into their predecessors<\/a><\/span> so as not to split player bases or the microtransaction-powered ecosystems those players log into every day. PC gaming pioneered the idea of online games as singular places you go to, individual islands you vacation to every day. Now it\u2019s evolving that idea. Time will tell if it pays off for players, or if this new breed of sequel is just a thinly veiled cash grab.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">On the Mac side of things, Apple\u2019s Catalina update ended support for 32-bit apps, which meant the <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.rockpapershotgun.com\/2019\/10\/09\/macoss-32-bit-breaking-catalina-update-is-live-wreaking-havoc-on-classic-game-collections\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.rockpapershotgun.com\/2019\/10\/09\/macoss-32-bit-breaking-catalina-update-is-live-wreaking-havoc-on-classic-game-collections\/\" target=\"_blank\" rel=\"noopener\">end of many classic and indie games<\/a><\/span>. RIP.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\"><strong>Hardware<\/strong><\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\">Last year\u2019s cryptocurrency mining-induced GPU shortage was over in 2019, and now we\u2019re back to having to choose which graphics card to buy instead of grabbing whatever we could still find on the shelves. AMD and Nvidia continued their endless rivalry, with Nvidia releasing Super versions of its RTX 20 cards this year, while AMD <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/gizmodo.com\/a-last-minute-price-drop-makes-amds-new-graphics-cards-1836074271&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/gizmodo.com\/a-last-minute-price-drop-makes-amds-new-graphics-cards-1836074271\" target=\"_blank\" rel=\"noopener\">fired back<\/a><\/span> with the Radeon 5700 and 5700XT. As our colleagues at <em>Gizmodo <\/em>wrote, the Navi architecture undergirding the AMD cards is going to figure big into the next generation of console gaming. Alongside Nvidia cards\u2019 ray tracing capabilities, 2019 felt less like giant leaps forward and more like a year of preparing for the future.<\/p>\n<figure class=\"align--bleed js_lazy-image js_marquee-assetfigure sc-1eow4w5-1 cKaaXC\" data-id=\"tv7euovnr0alwfbv3vql\" data-recommend-id=\"image:\/\/tv7euovnr0alwfbv3vql\" data-format=\"Jpg\" data-width=\"1600\" data-height=\"900\" data-lightbox=\"true\" data-recommended=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"img-wrapper sc-1eow4w5-2 gfolHV\" contenteditable=\"false\" style=\"max-width:1600px\" data-syndicationrights=\"false\"><span class=\"js_lightbox-wrapper sc-1eow4w5-0 dUoECc\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"image-hydration-wrapper sc-1eow4w5-3 iJyiXs\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-chomp-id=\"tv7euovnr0alwfbv3vql\" data-format=\"Jpg\" data-height=\"900\" data-default-transform=\"UncroppedWideExtraLarge\" data-width=\"1600\" data-relative=\"false\" data-show-background=\"true\" data-alt=\"Illustration for article titled The State Of PC Gaming In 2019\" data-poster-src=\"\" data-anim-src=\"\" data-cropped=\"false\" class=\"dv4r5q-1 hEuYft\"\/><\/div>\n<\/div>\n<p><\/span><figcaption class=\"no-caption sc-7s1ndr-0 jYmlSu\">Image<!-- -->: <!-- -->Minecraft<\/figcaption><\/div>\n<p><span data-id=\"tv7euovnr0alwfbv3vql\" data-recommend-id=\"image:\/\/tv7euovnr0alwfbv3vql\" data-format=\"Jpg\" data-width=\"1600\" data-height=\"900\" data-lightbox=\"true\" data-recommended=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 hJpRRP\">Ray tracing was announced last year, but 2019 felt like the year it was suddenly everywhere, with even <span><a class=\"sc-145m8ut-0 FoItC js_link sc-1out364-0 fwjlmD\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/minecraft-is-about-to-start-looking-much-better-on-pc-1837365161&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/minecraft-is-about-to-start-looking-much-better-on-pc-1837365161\" target=\"_blank\" rel=\"noopener\"><em>Minecraft<\/em><\/a><\/span> getting in on the action. Nvidia is leading the way on the fancy\u2014and intensive\u2014lighting effect technology with its RTX 20 series, though in April 2019, some of its older GPUs got pared-down versions of the ability as well. While ray tracing still isn\u2019t ubiquitous, more games will be getting the ability in the future. This is cool, even if lighting effects are next to hair animations for the first of several features that many players turn off when a game won\u2019t run smoothly.<\/p>\n<h2 class=\"kbbplc-0 mmwhk\">The Future<\/h2>\n<p class=\"sc-77igqf-0 hJpRRP\">Even as the lines surrounding traditional platforms grow hazier and less defined, Valve and Epic continue to duke it out, with no clear winner in sight. Next year will hopefully bring answers to some big questions: Will Epic keep up its exclusives-heavy strategy? Will it be able to get its store\u2019s feature set up to speed in a timely fashion? Will Steam continue to try out new features and ideas, pressured as it seems to be by Epic\u2019s store? Will developers be able to find stability in the midst of it all?<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">In addition, PC has become a battleground just as Sony and Microsoft prepare to release new consoles and continue the ceaseless, crashing dance that is contrived corporate rivalry. Next year will see consoles once again try to step up to the same level as high-ish end PCs, which will hopefully result in new games that push PC hardware a little more.<\/p>\n<p class=\"sc-77igqf-0 hJpRRP\">Increasingly, though, PC gaming seems determined to change our definition of what a platform even is. Individual games and the communities people form within them and around them\u2014not to mention in gathering places like Discord and Reddit\u2014function more and more as platforms of their own, to the point that companies like Blizzard and Epic are wary of breaking them up with traditional sequels to their colossal games. In the coming years, how will that impact the sorts of games people make and the way developers leverage higher-end hardware? Where will that leave PC gaming? It\u2019s impossible to say, but we\u2019re only just now beginning to see the first ripple effects of a complete sea change. <\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/the-state-of-pc-gaming-in-2019-1840241716\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Sometimes, as borders erode, new fissures form in their wake. In 2019, more games flowed between PC and other platforms than ever before, but a single major division cracked the PC gaming landscape in half. This year\u2019s central throughline was undoubtedly the titanic clash between Valve and Epic, with Epic snatching up every high-profile [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":604,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-603","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"blocksy_meta":[],"jetpack_featured_media_url":"https:\/\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/3\/2019\/12\/The-State-Of-PC-Gaming-In-2019-scaled.png?strip=all","jetpack_shortlink":"https:\/\/wp.me\/p2TFCd-9J","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/603","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/comments?post=603"}],"version-history":[{"count":0,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/603\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media\/604"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media?parent=603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/categories?post=603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/tags?post=603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}