{"id":699,"date":"2019-12-07T21:38:46","date_gmt":"2019-12-07T21:38:46","guid":{"rendered":"https:\/\/www.danielparente.net\/en\/2019\/12\/07\/how-technology-is-augmenting-traditional-theatre\/"},"modified":"2019-12-07T21:38:46","modified_gmt":"2019-12-07T21:38:46","slug":"how-technology-is-augmenting-traditional-theatre","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/en\/2019\/12\/07\/how-technology-is-augmenting-traditional-theatre\/","title":{"rendered":"How Technology Is Augmenting Traditional Theatre"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div _ngcontent-c17=\"\" innerhtml=\"&lt;p&gt;While theatre has been using all sorts of effects\u2014from lighting to sound\u2014for hundreds of years to make the experience more immersive for the audience, new pioneering technologies offer a unique way of adding an extra dimension to performances.&amp;nbsp;&lt;\/p&gt;&lt;p&gt;The theatre industry is experimenting with immersive technologies, including virtual reality (VR), augmented reality (AR) and mixed reality (MR) to see how these new mediums can take the art form in new directions.&amp;nbsp;&lt;\/p&gt;&lt;p&gt;Here are some of the companies pushing the boundaries in this space.&amp;nbsp;&lt;\/p&gt;&lt;hr class=&quot;embed-base rule-embed color-accent border-solid weight-light&quot;&gt;&lt;p&gt;&lt;strong&gt;National Theatre&lt;\/strong&gt;&lt;\/p&gt;&lt;p&gt;Since the opening night of &lt;em&gt;Hamlet&lt;\/em&gt;, starring Peter O'Toole, on 22 October 1963, the &lt;a href=&quot;https:\/\/www.nationaltheatre.org.uk\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;National Theatre&lt;\/a&gt; has produced well over 800 plays. Each year since, the National Theatre has staged over twenty new productions and there are over 1,000 performances every year.&lt;\/p&gt;&lt;p&gt;In 2016, the NT launched its &lt;a href=&quot;https:\/\/www.nationaltheatre.org.uk\/immersive&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;Immersive Storytelling Studio&lt;\/a&gt; to explore how virtual and augmented reality could feature in productions to enhance the audience experience. The most recent use of the tech saw the NT partner with Accenture to create a VR experience to accompany &lt;a href=&quot;https:\/\/www.nationaltheatre.org.uk\/shows\/all-kinds-of-limbo&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;&lt;em&gt;All Kinds of Limbo&lt;\/em&gt;&lt;\/a&gt;&lt;em&gt;. &lt;\/em&gt;The experience is an exploration of the music genres of the British Carribean community via 360-degree video\u2014users can watch the main performer from any angle.&amp;nbsp;&lt;\/p&gt;&lt;div class=&quot;embed-base embedly-align &quot;&gt;&lt;fbs-embedly style=&quot;padding-bottom: 56.21%;&quot; iframe-src=&quot;https:\/\/cdn.embedly.com\/widgets\/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F7GASrL9_Hew%3Ffeature%3Doembed&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D7GASrL9_Hew&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F7GASrL9_Hew%2Fhqdefault.jpg&amp;key=3ce26dc7e3454db5820ba084d28b4935&amp;type=text%2Fhtml&amp;schema=youtube&quot;&gt;&lt;\/fbs-embedly&gt;&lt;\/div&gt;&lt;div class=&quot;vestpocket&quot; vest-pocket&gt;&lt;\/div&gt;&lt;p&gt;I spoke to Toby Coffey, Head of Digital Development at NT: &lt;\/p&gt;&lt;p&gt;\u201cTheatre has always worked with technology\u2014that\u2019s not a new thing\u2014but what we have now is a whole new wave of technologies that bring with them the potential for new genres of theatre and storytelling at large. One of the most exciting things for me is seeing writers, directors and designers work with Creative Technologists and to see their excitement as they explore new ways for them to take their craft of storytelling to audiences. At the National Theatre, we are doing this. &lt;\/p&gt;&lt;p&gt;We recognize how significant this opportunity is and are doing it to develop new forms of performance, new forms of audience experience, and new forms of storytelling. But, it has to be done right and to the same levels of excellence that we employ for the work on our stages. The storytellers need to lead the use of the technology, not the other way round.&lt;\/p&gt;&lt;p&gt;In all the work that we have put out from the Immersive Storytelling Studio, the response from audiences has been incredibly favorable. From attracting an audience of over 90,000 across five months to see our first VR installation in 2015, to having 94% of surveyed audiences say &lt;em&gt;Draw Me Close&lt;\/em&gt; increased their expectation of what theatre can do earlier this year\u2014there is clearly an appetite for this type of new work.\u201d&lt;\/p&gt;&lt;figure class=&quot;embed-base image-embed embed-2&quot; role=&quot;presentation&quot;&gt;&lt;div&gt;&lt;img src=&quot;https:\/\/specials-images.forbesimg.com\/imageserve\/5de78dd4b269e900075d5982\/960x0.jpg?cropX1=0&amp;cropX2=2559&amp;cropY1=0&amp;cropY2=1439&quot; alt=&quot;National Theatre V~R&quot;  data-height=&quot;1440&quot;  data-width=&quot;2560&quot;&gt;&lt;\/div&gt;&lt;figcaption&gt;&lt;fbs-accordion class=&quot;expandable&quot; current=&quot;-1&quot;&gt;&lt;p class=&quot;color-body light-text&quot;&gt;The play, Ugly Lies the Bone, examines the use of VR in treating soldiers experiencing PTSD. Thanks &lt;span class=&quot;plus&quot; data-ga-track=&quot;caption expand&quot;&gt;... [+]&lt;\/span&gt;&lt;span class=&quot;expanded-caption&quot;&gt; to a partnership between the NT's Immersive Storytelling Studio, Firsthand, and HTC Vive, audiences can experience COOL!\u2014a VR pain-control therapy.&lt;\/span&gt;&lt;\/p&gt;&lt;\/fbs-accordion&gt;&lt;small&gt;National Theatre&lt;\/small&gt;&lt;\/figcaption&gt;&lt;\/figure&gt;&lt;p&gt;&lt;strong&gt;Royal Shakespeare Company&lt;\/strong&gt;&lt;\/p&gt;&lt;p&gt;The Royal Shakespeare Company is &lt;a href=&quot;https:\/\/www.rsc.org.uk\/news\/how-will-audiences-experience-live-performance-in-the-future&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;leading a consortium&lt;\/a&gt; of 15 UK companies* who will use their knowledge and expertise in theatre and performance, the music industry, video production, gaming and the research sector to shape how audiences will experience live performance in the future. This venture is a part of the Audience of the Future program created by the government Industrial Strategy Challenge Fund, which is delivered by UK Research and Innovation.&lt;\/p&gt;&lt;p&gt;I spoke to Sarah Ellis, Director of Digital Development at RSC: \u201cDigital innovation in arts and culture is at a pivotal moment, with an increasing number of new ways in which audiences can experience live performance using new and emerging technologies. Culture develops as technology advances, and there are more and more opportunities that can be developed and experimented with to bring this technology to global audiences. The Audience of the Future project has given us the time and space, and resource, to be able to explore and get under the skin of the crucial R&amp;amp;D needed. Some of the best brains in the creative industries and research sector are working together in this unique collaboration to properly look at the future potential of live performance and what that means for the industry, the creative sector and audiences worldwide.&lt;\/p&gt;&lt;p&gt;The RSC is the lead partner, but every organization involved brings something different to the table through their experience of working with immersive technologies and live performance. As we develop and test opportunities, bringing together new partnerships and sectors that have not worked together before, the potential is there to see\u2014from Punchdrunk\u2019s work with the London Philharmonia on special audio, to Manchester International Festival\u2019s exploration of augmenting live performance, and i2Media\u2019s understanding of audience engagement and commercial opportunities. The journey we are on is being recorded by NESTA so that the learnings can be shared across the industry. One of the biggest challenges is not the technology, it's the people and the confidence of the people using those skills and the understanding that that is not a threat. This project will help to overcome that.\u201d&lt;\/p&gt;&lt;figure class=&quot;embed-base image-embed embed-21&quot; role=&quot;presentation&quot;&gt;&lt;div&gt;&lt;img src=&quot;https:\/\/specials-images.forbesimg.com\/imageserve\/5dea4362e961e100078f4a97\/960x0.jpg?cropX1=8&amp;cropX2=1350&amp;cropY1=0&amp;cropY2=899&quot; alt=&quot; Photo by Sam Allard \u00a9 RSC of James Horn RSC \/ Magic Leap Fellow&quot;  data-height=&quot;900&quot;  data-width=&quot;1351&quot;&gt;&lt;\/div&gt;&lt;figcaption&gt;&lt;p class=&quot;color-body light-text&quot;&gt;&lt;small&gt; Photo by Sam Allard \u00a9 RSC of James Horn RSC \/ Magic Leap Fellow&lt;\/small&gt;&lt;\/p&gt;&lt;\/figcaption&gt;&lt;\/figure&gt;&lt;p&gt;She went on to say:&lt;\/p&gt;&lt;p&gt;\u201cAudience of the Future will demonstrate what can be achieved if we are confident and embrace the tech, and the audience is key to this success. The audience is not defined by age or location; it must be intergenerational. We don\u2019t want to create a disenfranchised audience alienated by the tech and feeling it's not for them.&lt;\/p&gt;&lt;p&gt;We are currently in the thick of the project, working on different aspects that will come together in June 2020 to demonstrate what could be possible on our stages in the future. I can see that there is real potential to deliver an experience for audiences that has never been seen before, and that\u2019s hugely exciting.\u201d&amp;nbsp;&lt;\/p&gt;&lt;p&gt;This is not the first time that the RSC has experimented with technology. Back in 2016, its production of &lt;a href=&quot;https:\/\/www.designweek.co.uk\/issues\/19-25-december-2016\/how-rsc-brought-theatre-life-through-digital-production-the-tempest\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;The Tempest&lt;\/a&gt; included the character of Ariel as a digital avatar, rendered live and in real-time. Actor Mark Quartley wore a motion capture suit, allowing the movements of his \u2018avatar\u2019 Ariel to be projected on and around the stage, including flying and morphing into different versions of the spirit, delivered using Intel technology. This performance marked the 400th anniversary of Shakespeare's death, and the production was created in collaboration with Intel and in association with The Imaginarium Studios.&lt;\/p&gt;&lt;figure class=&quot;embed-base image-embed embed-9&quot; role=&quot;presentation&quot;&gt;&lt;div&gt;&lt;img src=&quot;https:\/\/specials-images.forbesimg.com\/imageserve\/5de791f2e961e100078f1dba\/960x0.jpg?fit=scale&quot; alt=&quot;Man in motion capture suit&quot;  data-height=&quot;500&quot;  data-width=&quot;750&quot;&gt;&lt;\/div&gt;&lt;figcaption&gt;&lt;fbs-accordion class=&quot;expandable&quot; current=&quot;-1&quot;&gt;&lt;p class=&quot;color-body light-text&quot;&gt;The actor playing Ariel on stage wears a motion capture suit. Throughout the play there is a &lt;span class=&quot;plus&quot; data-ga-track=&quot;caption expand&quot;&gt;... [+]&lt;\/span&gt;&lt;span class=&quot;expanded-caption&quot;&gt; \u201cdialogue\u201d between actor and avatar, switching between the two as Ariel.&lt;\/span&gt;&lt;\/p&gt;&lt;\/fbs-accordion&gt;&lt;small&gt;Gramafilm&lt;\/small&gt;&lt;\/figcaption&gt;&lt;\/figure&gt;&lt;p&gt;&lt;strong&gt;SOMNAI&lt;\/strong&gt;&lt;\/p&gt;&lt;p&gt;&lt;a href=&quot;https:\/\/vimeo.com\/294755805&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;SOMNAI&lt;\/a&gt; is an immersive technology and theatre experience, combining VR with a physical set and live actors to form a completely unique type of experience.&amp;nbsp;&lt;\/p&gt;&lt;p&gt;Somnai became one of London\u2019s most talked-about events of 2018 when it immersed users in VR dream sequences as they attended a \u2018sleep clinic\u2019, stimulating the senses with motion platforms, 3D sound, and physical interaction. &lt;a href=&quot;https:\/\/www.happyfinish.com\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;Happy Finish&lt;\/a&gt; partnered with entertainment company &lt;a href=&quot;https:\/\/www.dotdot.london\/somnai\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;dotdotdot&lt;\/a&gt; to create the experience, which dotdotdot Founder Andrew McGuiness described as \u201ccomplex, challenging and hugely ambitious\u201d.&amp;nbsp;&lt;\/p&gt;&lt;figure class=&quot;embed-base image-embed embed-10&quot; role=&quot;presentation&quot;&gt;&lt;div&gt;&lt;img src=&quot;https:\/\/specials-images.forbesimg.com\/imageserve\/5de7926eb269e900075d598b\/960x0.jpg?fit=scale&quot; alt=&quot;Somnai&quot;  data-height=&quot;1688&quot;  data-width=&quot;3000&quot;&gt;&lt;\/div&gt;&lt;figcaption&gt;&lt;p class=&quot;color-body light-text&quot;&gt;&lt;small&gt;happy finish \/ dotdotdot&lt;\/small&gt;&lt;\/p&gt;&lt;\/figcaption&gt;&lt;\/figure&gt;&lt;p&gt;&lt;strong&gt;ARShow&lt;\/strong&gt;&lt;\/p&gt;&lt;p&gt;Founded by Sasha Kreindlin and based in Tel Aviv, &lt;a href=&quot;http:\/\/www.arshowpro.com\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;ARShow &lt;\/a&gt;is a social AR streaming platform that enables audiences to experience mixed reality together\u2014using one operating system, augmented reality content can be synced to an unlimited number of devices for a one-of-a-kind group experience.&lt;\/p&gt;&lt;p&gt;Sasha told me: \u201cOur biggest advantage in the entertainment field is the interactive aspect of AR. Right now, the artists are much further along than the tech\u2014the tech needs to catch up to what the artists need. In a perfect world, it is the content driving the tech.\u201d&lt;\/p&gt;&lt;p&gt;Most recently, the company has augmented the Gesher Theatre production of &lt;a href=&quot;http:\/\/www.arshowpro.com\/watch-trailer-gulliver-the-first-live-ar-show-in-history\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;&lt;em&gt;Gulliver&lt;\/em&gt;&lt;\/a&gt;&lt;em&gt;\u2014&lt;\/em&gt;a children\u2019s play that instructs audience members to don their Merge soft headset with a pre-configured smartphone at specific times to enjoy the AR content.&amp;nbsp;&lt;\/p&gt;&lt;p&gt;Kreindlin believes the future is \u201cto stream AR (like you do now with music and video).\u201d&amp;nbsp;&lt;\/p&gt;&lt;p&gt;Watch this space, because ARShow has already developed this technology.&amp;nbsp;&lt;\/p&gt;&lt;figure class=&quot;embed-base image-embed embed-11&quot; role=&quot;presentation&quot;&gt;&lt;div&gt;&lt;img src=&quot;https:\/\/specials-images.forbesimg.com\/imageserve\/5de797b2e961e100078f1dd8\/960x0.jpg?cropX1=0&amp;cropX2=1133&amp;cropY1=52&amp;cropY2=689&quot; alt=&quot;Audience wearing vr headsets&quot;  data-height=&quot;752&quot;  data-width=&quot;1133&quot;&gt;&lt;\/div&gt;&lt;figcaption&gt;&lt;p class=&quot;color-body light-text&quot;&gt;&lt;small&gt;ARSHOW&lt;\/small&gt;&lt;\/p&gt;&lt;\/figcaption&gt;&lt;\/figure&gt;&lt;p&gt;&lt;strong&gt;Cosmos Within Us&lt;\/strong&gt;&lt;\/p&gt;&lt;p&gt;&lt;a href=&quot;https:\/\/satorestudio.com\/portfolio_page\/cosmos-within-us\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;&lt;em&gt;Cosmos Within Us&lt;\/em&gt;&lt;\/a&gt; is a story-telling experiment blurring the boundaries between VR and performance. Participants are drawn inside the mind of Aiken, a 60-year-old man with Alzheimer\u2019s who is desperately trying to hold on to his childhood memories. Shown via live production, the film uses the skills of voiceover artists, musicians and a composer working within a 360-audio sound design. The experience is a joint production from &lt;a href=&quot;https:\/\/satoretech.com\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;Satore Tech&lt;\/a&gt;, &lt;a href=&quot;http:\/\/www.a-bahn.com\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;a_BAHN&lt;\/a&gt; and &lt;a href=&quot;https:\/\/satorestudio.com\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;Satore Studio&lt;\/a&gt;.&amp;nbsp;&lt;\/p&gt;&lt;p&gt;Participants are made up of two groups\u2014one headset wearer and four behind the scenes participants. \u201cWe knew that we wanted the person in the experience\u2013wearing the headset\u2014to realize different sounds based on their position and receive the voice of the actor directly into their ears, while the rest of the sounds come from an environmental layer,\u201d s&lt;a href=&quot;https:\/\/www.avinteractive.com\/news\/audio\/cosmos-within-us-experience-360-audio-vr-first-25-09-2019\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;aid Tupac Martir&lt;\/a&gt;, Satore Studio founder and cofounder of Satore Tech.&lt;\/p&gt;&lt;div class=&quot;embed-base embedly-align &quot;&gt;&lt;fbs-embedly style=&quot;padding-bottom: 56.25%;&quot; iframe-src=&quot;https:\/\/cdn.embedly.com\/widgets\/media.html?src=https%3A%2F%2Fplayer.vimeo.com%2Fvideo%2F367299986%3Fapp_id%3D122963&amp;dntp=1&amp;url=https%3A%2F%2Fvimeo.com%2F367299986&amp;image=https%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F823607550_1280.jpg&amp;key=3ce26dc7e3454db5820ba084d28b4935&amp;type=text%2Fhtml&amp;schema=vimeo&quot;&gt;&lt;\/fbs-embedly&gt;&lt;\/div&gt;&lt;p&gt;&lt;strong&gt;The Under Presents&amp;nbsp;&lt;\/strong&gt;&lt;\/p&gt;&lt;p&gt;Back in 2017, &lt;a href=&quot;https:\/\/store.steampowered.com\/app\/889480\/Virtual_Virtual_Reality\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;&lt;em&gt;Virtual Virtual Reality&lt;\/em&gt;&lt;\/a&gt; pushed the language of immersive storytelling, and now, two years on, the studio behind it\u2014&lt;a href=&quot;https:\/\/tenderclaws.com\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;Tender Claws&lt;\/a&gt;\u2014is pushing the bar once more with its new release, &lt;em&gt;The Under Presents, &lt;\/em&gt;made in collaboration with &lt;a href=&quot;http:\/\/www.pieholed.com\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;Piehole&lt;\/a&gt;.&amp;nbsp;&lt;\/p&gt;&lt;p&gt;First launched at Sundance Festival, &lt;a href=&quot;https:\/\/www.oculus.com\/experiences\/quest\/1917371471713228\/?locale=en_GB&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;&lt;em&gt;The Under Presents&lt;\/em&gt;&lt;\/a&gt;&lt;em&gt; &lt;\/em&gt;is now available on Oculus Quest for anyone to try. If you do try it, you are in for something quite unique\u2014live theatre is integrated into the experience. Unlike other VR experiences, in &lt;em&gt;The Under Presents, &lt;\/em&gt;users are exposed to real actors giving live and scripted performances. The performances are expected to continue into early 2020.&lt;\/p&gt;&lt;p&gt;Commenting on the performance style, &lt;a href=&quot;https:\/\/www.cnet.com\/news\/you-wont-know-who-is-real-inside-this-immersive-theater-vr-experience\/&quot; target=&quot;_blank&quot; class=&quot;color-link&quot;&gt;Tara Ahmadinejad&lt;\/a&gt;, Collaborating Director on The Under Presents and Co-Founding Member of Piehole said: &quot;This is the intersection of cabaret, drag type performance, and commedia dell'arte, mask type performance and puppetry.\u201d&lt;\/p&gt;&lt;p&gt;Players cannot speak in &lt;em&gt;The Under,&lt;\/em&gt; but the actors can. They also have the ability to take audience members on stage for interactive sections or even \u201cpunish\u201d them for any misbehavior by putting them in a cage.&amp;nbsp;&lt;\/p&gt;&lt;div class=&quot;embed-base embedly-align &quot;&gt;&lt;fbs-embedly style=&quot;padding-bottom: 56.21%;&quot; iframe-src=&quot;https:\/\/cdn.embedly.com\/widgets\/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FDMblh9_El6c%3Ffeature%3Doembed&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DDMblh9_El6c&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FDMblh9_El6c%2Fhqdefault.jpg&amp;key=3ce26dc7e3454db5820ba084d28b4935&amp;type=text%2Fhtml&amp;schema=youtube&quot;&gt;&lt;\/fbs-embedly&gt;&lt;\/div&gt;&lt;p&gt;&lt;br&gt;&lt;\/p&gt;&lt;hr class=&quot;embed-base rule-embed color-accent border-solid weight-light&quot;&gt;&lt;p&gt;&lt;em&gt;*The consortium is led by the Royal Shakespeare Company (RSC) and includes De Montfort University \u00b7 Epic Games \u00b7 i2 Media Research Limited \u00b7 Intel \u00b7 Magic Leap \u00b7 Manchester International Festival \u00b7 Marshmallow Laser Feast \u00b7 Nesta \u00b7 Phi Centre \u00b7 Philharmonia Orchestra \u00b7 Punchdrunk \u00b7 University of Portsmouth \u00b7 The Space.&amp;nbsp;&lt;\/em&gt;&lt;\/p&gt;\">\n<p class=\"speakable-paragraph\">While theatre has been using all sorts of effects\u2014from lighting to sound\u2014for hundreds of years to make the experience more immersive for the audience, new pioneering technologies offer a unique way of adding an extra dimension to performances.\u00a0<\/p>\n<p>The theatre industry is experimenting with immersive technologies, including virtual reality (VR), augmented reality (AR) and mixed reality (MR) to see how these new mediums can take the art form in new directions.\u00a0<\/p>\n<p>Here are some of the companies pushing the boundaries in this space.\u00a0<\/p>\n<hr class=\"embed-base rule-embed color-accent border-solid weight-light\"\/>\n<p><strong>National Theatre<\/strong><\/p>\n<p>Since the opening night of <em>Hamlet<\/em>, starring Peter O&#8217;Toole, on 22 October 1963, the <a href=\"https:\/\/www.nationaltheatre.org.uk\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">National Theatre<\/a> has produced well over 800 plays. Each year since, the National Theatre has staged over twenty new productions and there are over 1,000 performances every year.<\/p>\n<p>In 2016, the NT launched its <a href=\"https:\/\/www.nationaltheatre.org.uk\/immersive\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">Immersive Storytelling Studio<\/a> to explore how virtual and augmented reality could feature in productions to enhance the audience experience. The most recent use of the tech saw the NT partner with Accenture to create a VR experience to accompany <a href=\"https:\/\/www.nationaltheatre.org.uk\/shows\/all-kinds-of-limbo\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\"><em>All Kinds of Limbo<\/em><\/a><em>. <\/em>The experience is an exploration of the music genres of the British Carribean community via 360-degree video\u2014users can watch the main performer from any angle.\u00a0<\/p>\n<p>I spoke to Toby Coffey, Head of Digital Development at NT: <\/p>\n<p>\u201cTheatre has always worked with technology\u2014that\u2019s not a new thing\u2014but what we have now is a whole new wave of technologies that bring with them the potential for new genres of theatre and storytelling at large. One of the most exciting things for me is seeing writers, directors and designers work with Creative Technologists and to see their excitement as they explore new ways for them to take their craft of storytelling to audiences. At the National Theatre, we are doing this. <\/p>\n<p>We recognize how significant this opportunity is and are doing it to develop new forms of performance, new forms of audience experience, and new forms of storytelling. But, it has to be done right and to the same levels of excellence that we employ for the work on our stages. The storytellers need to lead the use of the technology, not the other way round.<\/p>\n<p>In all the work that we have put out from the Immersive Storytelling Studio, the response from audiences has been incredibly favorable. From attracting an audience of over 90,000 across five months to see our first VR installation in 2015, to having 94% of surveyed audiences say <em>Draw Me Close<\/em> increased their expectation of what theatre can do earlier this year\u2014there is clearly an appetite for this type of new work.\u201d<\/p>\n<figure class=\"embed-base image-embed embed-2\" role=\"presentation\">\n<div><img decoding=\"async\" src=\"https:\/\/specials-images.forbesimg.com\/imageserve\/5de78dd4b269e900075d5982\/960x0.jpg?cropX1=0&amp;cropX2=2559&amp;cropY1=0&amp;cropY2=1439\" alt=\"National Theatre V~R\" data-height=\"1440\" data-width=\"2560\"\/><\/div><figcaption><fbs-accordion class=\"expandable\" current=\"-1\"><\/p>\n<p class=\"color-body light-text\">The play, Ugly Lies the Bone, examines the use of VR in treating soldiers experiencing PTSD. Thanks <span class=\"plus\" data-ga-track=\"caption expand\">&#8230; [+]<\/span><span class=\"expanded-caption\"> to a partnership between the NT&#8217;s Immersive Storytelling Studio, Firsthand, and HTC Vive, audiences can experience COOL!\u2014a VR pain-control therapy.<\/span><\/p>\n<p><\/fbs-accordion><small>National Theatre<\/small><\/figcaption><\/figure>\n<p><strong>Royal Shakespeare Company<\/strong><\/p>\n<p>The Royal Shakespeare Company is <a href=\"https:\/\/www.rsc.org.uk\/news\/how-will-audiences-experience-live-performance-in-the-future\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">leading a consortium<\/a> of 15 UK companies* who will use their knowledge and expertise in theatre and performance, the music industry, video production, gaming and the research sector to shape how audiences will experience live performance in the future. This venture is a part of the Audience of the Future program created by the government Industrial Strategy Challenge Fund, which is delivered by UK Research and Innovation.<\/p>\n<p>I spoke to Sarah Ellis, Director of Digital Development at RSC: \u201cDigital innovation in arts and culture is at a pivotal moment, with an increasing number of new ways in which audiences can experience live performance using new and emerging technologies. Culture develops as technology advances, and there are more and more opportunities that can be developed and experimented with to bring this technology to global audiences. The Audience of the Future project has given us the time and space, and resource, to be able to explore and get under the skin of the crucial R&amp;D needed. Some of the best brains in the creative industries and research sector are working together in this unique collaboration to properly look at the future potential of live performance and what that means for the industry, the creative sector and audiences worldwide.<\/p>\n<p>The RSC is the lead partner, but every organization involved brings something different to the table through their experience of working with immersive technologies and live performance. As we develop and test opportunities, bringing together new partnerships and sectors that have not worked together before, the potential is there to see\u2014from Punchdrunk\u2019s work with the London Philharmonia on special audio, to Manchester International Festival\u2019s exploration of augmenting live performance, and i2Media\u2019s understanding of audience engagement and commercial opportunities. The journey we are on is being recorded by NESTA so that the learnings can be shared across the industry. One of the biggest challenges is not the technology, it&#8217;s the people and the confidence of the people using those skills and the understanding that that is not a threat. This project will help to overcome that.\u201d<\/p>\n<figure class=\"embed-base image-embed embed-21\" role=\"presentation\">\n<div><img decoding=\"async\" src=\"https:\/\/specials-images.forbesimg.com\/imageserve\/5dea4362e961e100078f4a97\/960x0.jpg?cropX1=8&amp;cropX2=1350&amp;cropY1=0&amp;cropY2=899\" alt=\" Photo by Sam Allard \u00a9 RSC of James Horn RSC \/ Magic Leap Fellow\" data-height=\"900\" data-width=\"1351\"\/><\/div><figcaption>\n<p class=\"color-body light-text\"><small> Photo by Sam Allard \u00a9 RSC of James Horn RSC \/ Magic Leap Fellow<\/small><\/p>\n<\/figcaption><\/figure>\n<p>She went on to say:<\/p>\n<p>\u201cAudience of the Future will demonstrate what can be achieved if we are confident and embrace the tech, and the audience is key to this success. The audience is not defined by age or location; it must be intergenerational. We don\u2019t want to create a disenfranchised audience alienated by the tech and feeling it&#8217;s not for them.<\/p>\n<p>We are currently in the thick of the project, working on different aspects that will come together in June 2020 to demonstrate what could be possible on our stages in the future. I can see that there is real potential to deliver an experience for audiences that has never been seen before, and that\u2019s hugely exciting.\u201d\u00a0<\/p>\n<p>This is not the first time that the RSC has experimented with technology. Back in 2016, its production of <a href=\"https:\/\/www.designweek.co.uk\/issues\/19-25-december-2016\/how-rsc-brought-theatre-life-through-digital-production-the-tempest\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">The Tempest<\/a> included the character of Ariel as a digital avatar, rendered live and in real-time. Actor Mark Quartley wore a motion capture suit, allowing the movements of his \u2018avatar\u2019 Ariel to be projected on and around the stage, including flying and morphing into different versions of the spirit, delivered using Intel technology. This performance marked the 400th anniversary of Shakespeare&#8217;s death, and the production was created in collaboration with Intel and in association with The Imaginarium Studios.<\/p>\n<figure class=\"embed-base image-embed embed-9\" role=\"presentation\">\n<div><img decoding=\"async\" src=\"https:\/\/specials-images.forbesimg.com\/imageserve\/5de791f2e961e100078f1dba\/960x0.jpg?fit=scale\" alt=\"Man in motion capture suit\" data-height=\"500\" data-width=\"750\"\/><\/div><figcaption><fbs-accordion class=\"expandable\" current=\"-1\"><\/p>\n<p class=\"color-body light-text\">The actor playing Ariel on stage wears a motion capture suit. Throughout the play there is a <span class=\"plus\" data-ga-track=\"caption expand\">&#8230; [+]<\/span><span class=\"expanded-caption\"> \u201cdialogue\u201d between actor and avatar, switching between the two as Ariel.<\/span><\/p>\n<p><\/fbs-accordion><small>Gramafilm<\/small><\/figcaption><\/figure>\n<p><strong>SOMNAI<\/strong><\/p>\n<p><a href=\"https:\/\/vimeo.com\/294755805\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">SOMNAI<\/a> is an immersive technology and theatre experience, combining VR with a physical set and live actors to form a completely unique type of experience.\u00a0<\/p>\n<p>Somnai became one of London\u2019s most talked-about events of 2018 when it immersed users in VR dream sequences as they attended a \u2018sleep clinic\u2019, stimulating the senses with motion platforms, 3D sound, and physical interaction. <a href=\"https:\/\/www.happyfinish.com\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">Happy Finish<\/a> partnered with entertainment company <a href=\"https:\/\/www.dotdot.london\/somnai\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">dotdotdot<\/a> to create the experience, which dotdotdot Founder Andrew McGuiness described as \u201ccomplex, challenging and hugely ambitious\u201d.\u00a0<\/p>\n<figure class=\"embed-base image-embed embed-10\" role=\"presentation\">\n<div><img decoding=\"async\" src=\"https:\/\/specials-images.forbesimg.com\/imageserve\/5de7926eb269e900075d598b\/960x0.jpg?fit=scale\" alt=\"Somnai\" data-height=\"1688\" data-width=\"3000\"\/><\/div><figcaption>\n<p class=\"color-body light-text\"><small>happy finish \/ dotdotdot<\/small><\/p>\n<\/figcaption><\/figure>\n<p><strong>ARShow<\/strong><\/p>\n<p>Founded by Sasha Kreindlin and based in Tel Aviv, <a href=\"http:\/\/www.arshowpro.com\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">ARShow <\/a>is a social AR streaming platform that enables audiences to experience mixed reality together\u2014using one operating system, augmented reality content can be synced to an unlimited number of devices for a one-of-a-kind group experience.<\/p>\n<p>Sasha told me: \u201cOur biggest advantage in the entertainment field is the interactive aspect of AR. Right now, the artists are much further along than the tech\u2014the tech needs to catch up to what the artists need. In a perfect world, it is the content driving the tech.\u201d<\/p>\n<p>Most recently, the company has augmented the Gesher Theatre production of <a href=\"http:\/\/www.arshowpro.com\/watch-trailer-gulliver-the-first-live-ar-show-in-history\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\"><em>Gulliver<\/em><\/a><em>\u2014<\/em>a children\u2019s play that instructs audience members to don their Merge soft headset with a pre-configured smartphone at specific times to enjoy the AR content.\u00a0<\/p>\n<p>Kreindlin believes the future is \u201cto stream AR (like you do now with music and video).\u201d\u00a0<\/p>\n<p>Watch this space, because ARShow has already developed this technology.\u00a0<\/p>\n<figure class=\"embed-base image-embed embed-11\" role=\"presentation\">\n<div><img decoding=\"async\" src=\"https:\/\/specials-images.forbesimg.com\/imageserve\/5de797b2e961e100078f1dd8\/960x0.jpg?cropX1=0&amp;cropX2=1133&amp;cropY1=52&amp;cropY2=689\" alt=\"Audience wearing vr headsets\" data-height=\"752\" data-width=\"1133\"\/><\/div><figcaption>\n<p class=\"color-body light-text\"><small>ARSHOW<\/small><\/p>\n<\/figcaption><\/figure>\n<p><strong>Cosmos Within Us<\/strong><\/p>\n<p><a href=\"https:\/\/satorestudio.com\/portfolio_page\/cosmos-within-us\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\"><em>Cosmos Within Us<\/em><\/a> is a story-telling experiment blurring the boundaries between VR and performance. Participants are drawn inside the mind of Aiken, a 60-year-old man with Alzheimer\u2019s who is desperately trying to hold on to his childhood memories. Shown via live production, the film uses the skills of voiceover artists, musicians and a composer working within a 360-audio sound design. The experience is a joint production from <a href=\"https:\/\/satoretech.com\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">Satore Tech<\/a>, <a href=\"http:\/\/www.a-bahn.com\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">a_BAHN<\/a> and <a href=\"https:\/\/satorestudio.com\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">Satore Studio<\/a>.\u00a0<\/p>\n<p>Participants are made up of two groups\u2014one headset wearer and four behind the scenes participants. \u201cWe knew that we wanted the person in the experience\u2013wearing the headset\u2014to realize different sounds based on their position and receive the voice of the actor directly into their ears, while the rest of the sounds come from an environmental layer,\u201d s<a href=\"https:\/\/www.avinteractive.com\/news\/audio\/cosmos-within-us-experience-360-audio-vr-first-25-09-2019\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">aid Tupac Martir<\/a>, Satore Studio founder and cofounder of Satore Tech.<\/p>\n<p><strong>The Under Presents\u00a0<\/strong><\/p>\n<p>Back in 2017, <a href=\"https:\/\/store.steampowered.com\/app\/889480\/Virtual_Virtual_Reality\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\"><em>Virtual Virtual Reality<\/em><\/a> pushed the language of immersive storytelling, and now, two years on, the studio behind it\u2014<a href=\"https:\/\/tenderclaws.com\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">Tender Claws<\/a>\u2014is pushing the bar once more with its new release, <em>The Under Presents, <\/em>made in collaboration with <a href=\"http:\/\/www.pieholed.com\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">Piehole<\/a>.\u00a0<\/p>\n<p>First launched at Sundance Festival, <a href=\"https:\/\/www.oculus.com\/experiences\/quest\/1917371471713228\/?locale=en_GB\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\"><em>The Under Presents<\/em><\/a><em> <\/em>is now available on Oculus Quest for anyone to try. If you do try it, you are in for something quite unique\u2014live theatre is integrated into the experience. Unlike other VR experiences, in <em>The Under Presents, <\/em>users are exposed to real actors giving live and scripted performances. The performances are expected to continue into early 2020.<\/p>\n<p>Commenting on the performance style, <a href=\"https:\/\/www.cnet.com\/news\/you-wont-know-who-is-real-inside-this-immersive-theater-vr-experience\/\" target=\"_blank\" class=\"color-link\" rel=\"noopener noreferrer\">Tara Ahmadinejad<\/a>, Collaborating Director on The Under Presents and Co-Founding Member of Piehole said: &#8220;This is the intersection of cabaret, drag type performance, and commedia dell&#8217;arte, mask type performance and puppetry.\u201d<\/p>\n<p>Players cannot speak in <em>The Under,<\/em> but the actors can. They also have the ability to take audience members on stage for interactive sections or even \u201cpunish\u201d them for any misbehavior by putting them in a cage.\u00a0<\/p>\n<hr class=\"embed-base rule-embed color-accent border-solid weight-light\"\/>\n<p><em>*The consortium is led by the Royal Shakespeare Company (RSC) and includes De Montfort University \u00b7 Epic Games \u00b7 i2 Media Research Limited \u00b7 Intel \u00b7 Magic Leap \u00b7 Manchester International Festival \u00b7 Marshmallow Laser Feast \u00b7 Nesta \u00b7 Phi Centre \u00b7 Philharmonia Orchestra \u00b7 Punchdrunk \u00b7 University of Portsmouth \u00b7 The Space.\u00a0<\/em><\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/www.forbes.com\/sites\/solrogers\/2019\/12\/06\/how-technology-is-augmenting-traditional-theatre\/\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] While theatre has been using all sorts of effects\u2014from lighting to sound\u2014for hundreds of years to make the experience more immersive for the audience, new pioneering technologies offer a unique way of adding an extra dimension to performances.\u00a0 The theatre industry is experimenting with immersive technologies, including virtual reality (VR), augmented reality (AR) and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":700,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-699","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"blocksy_meta":[],"jetpack_featured_media_url":"https:\/\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/3\/2019\/12\/How-Technology-Is-Augmenting-Traditional-Theatre.jpg?strip=all","jetpack_shortlink":"https:\/\/wp.me\/p2TFCd-bh","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/699","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/comments?post=699"}],"version-history":[{"count":0,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/699\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media\/700"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media?parent=699"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/categories?post=699"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/tags?post=699"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}