{"id":742,"date":"2019-12-08T21:02:06","date_gmt":"2019-12-08T21:02:06","guid":{"rendered":"https:\/\/www.danielparente.net\/en\/2019\/12\/08\/video-rares-classic-postmortem-of-goldeneye-007-for-the-n64\/"},"modified":"2019-12-08T21:02:06","modified_gmt":"2019-12-08T21:02:06","slug":"video-rares-classic-postmortem-of-goldeneye-007-for-the-n64","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/en\/2019\/12\/08\/video-rares-classic-postmortem-of-goldeneye-007-for-the-n64\/","title":{"rendered":"Video: Rare&#8217;s classic postmortem of GoldenEye 007 for the N64"},"content":{"rendered":"<p> [ad_1]<br \/>\n<br \/><img decoding=\"async\" src=\"http:\/\/gamasutra.com\/db_area\/images\/news\/2019\/Dec\/355317\/007.jpg\" \/><\/p>\n<div>\n<p>In this 2012 GDC Europe Talk, Martin Hollis shares how his team created <em>GoldenEye 007<\/em>, the biggest Nintendo 64 release that wasn&#8217;t a <em>Mario\u00a0<\/em>game.\u00a0<\/p>\n<p>It was an illuminating look at how a game that started as a Virtua Cop-style on-rails project became an influential first-person shooter that paved the way for similar games (like\u00a0<em>Halo\u00a0<\/em>and\u00a0<em>Call of Duty<\/em>) to succeed on consoles.<\/p>\n<p>The information and anecdotes Hollis shared were fascinating, so if you never saw it (or just want to refresh your memory) know that this classic\u00a0<em>GoldenEye\u00a0<\/em>postmortem is now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=R1aznQvqMQw\" target=\"_blank\" rel=\"noopener\">free to watch\u00a0<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=Z1Fx18cppZk\" target=\"_blank\" rel=\"noopener\">on<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=I1yBJD4yRss\" target=\"_blank\" rel=\"noopener\">\u00a0the official GDC YouTube channel<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=R1aznQvqMQw\" target=\"_blank\" rel=\"noopener\">!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\" target=\"_blank\" rel=\"noopener\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\" target=\"_blank\" rel=\"noopener\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\" target=\"_blank\" rel=\"noopener\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\" target=\"_blank\" rel=\"noopener\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\" target=\"_blank\" rel=\"noopener\">GDC Vault group subscription page<\/a>.\u00a0<\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/gamasutra.com\/view\/news\/355317\/Video_Rares_classic_postmortem_of_GoldenEye_007_for_the_N64.php\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn&#8217;t a Mario\u00a0game.\u00a0 It was an illuminating look at how a game that started as a Virtua Cop-style on-rails project became an influential first-person shooter that paved the way for similar games (like\u00a0Halo\u00a0and\u00a0Call [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":743,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-742","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"blocksy_meta":[],"jetpack_featured_media_url":"https:\/\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/3\/2019\/12\/Video-Rares-classic-postmortem-of-GoldenEye-007-for-the-N64.jpg?strip=all","jetpack_shortlink":"https:\/\/wp.me\/p2TFCd-bY","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/comments?post=742"}],"version-history":[{"count":0,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/742\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media\/743"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media?parent=742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/categories?post=742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/tags?post=742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}