{"id":968,"date":"2019-12-12T21:49:10","date_gmt":"2019-12-12T21:49:10","guid":{"rendered":"https:\/\/www.danielparente.net\/en\/2019\/12\/12\/houdini-tutorial-procedural-level-design-in-ue4\/"},"modified":"2019-12-12T21:49:10","modified_gmt":"2019-12-12T21:49:10","slug":"houdini-tutorial-procedural-level-design-in-ue4","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/en\/2019\/12\/12\/houdini-tutorial-procedural-level-design-in-ue4\/","title":{"rendered":"Houdini Tutorial Procedural Level Design in UE4"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<h3 class=\"author-byline\">\nBy<\/p>\n<p><a class=\"js-creator-profile-link\" href=\"https:\/\/gumroad.com\/rart\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\nRadu Cius<br \/>\n<\/a><br \/>\n<\/h3>\n<blockquote class=\"product-description\" itemprop=\"description\">\n<h3><u><b>CREATING PROCEDURAL LEVEL DESIGN<\/b><\/u><\/h3>\n<p class=\"\">Learn how to create the automatic level generation plugin in Houdini for UE4.<\/p>\n<p>We will focus on techniques automatic level design generation.<\/p>\n<p>Without vex\/python programming only with Houdini nodes.<\/p>\n<p>Offers the possibility to automatically generate multiple variations of the level.<\/p>\n<p>Helps you find the perfect design.<\/p>\n<p>Develop a consistent visual language.<\/p>\n<h3>More information\u00a0 on my:\u00a0 <a href=\"https:\/\/www.artstation.com\/raducius\/blog\" target=\"_blank\" rel=\"noopener noreferrer\">ArtStation Blog<\/a><br \/><\/h3>\n<h3>Free DEMO : <a target=\"_blank\" href=\"https:\/\/gum.co\/DemoLVLDesign1\" rel=\"noopener noreferrer\">https:\/\/gum.co\/DemoLVLDesign1<\/a><\/h3>\n<p><span style=\"color: rgb(37, 42, 46); font-size: 20px; font-weight: bold;\">VIDEO PREVIEW<\/span><\/p>\n<h4><i><b>\u00a0Procedural Generation of Level\u00a0 \u00a0<\/b><\/i><\/h4>\n<p><a target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=hQt2qXJj3gc\" rel=\"noopener noreferrer\">https:\/\/www.youtube.com\/watch?v=hQt2qXJj3gc<\/a><\/p>\n<h4><i style=\"font-size: 17px;\"><b>\u00a0<\/b><\/i><i><b>Exploring The Level\u00a0 \u00a0 <\/b><b>\u00a0<\/b><\/i><\/h4>\n<p><a target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=C2hBNvdpLT8&amp;t=6s\" rel=\"noopener noreferrer\">https:\/\/www.youtube.com\/watch?v=C2hBNvdpLT8&amp;t=6s<\/a><\/p>\n<div class=\"medium-insert-images contains-image-876115157\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/p>\n<figure contenteditable=\"false\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/gumroad\/files\/4237526221468\/b147ad03cd274a4da72e650dc52497ae\/original\/Cam_1.gif\" alt=\"\"\/><\/figure>\n<\/div>\n<div class=\"medium-insert-images contains-image-1006001310\">\n<figure contenteditable=\"false\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/gumroad\/files\/4237526221468\/037a5619151943c1b1ae45fe872b4c9e\/original\/Cam_2.gif\" alt=\"\"\/><\/figure>\n<\/div>\n<div class=\"medium-insert-images contains-image--1604976741\">\n<figure contenteditable=\"false\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/gumroad\/files\/4237526221468\/bf73da3a141b420f8385f8548ce7ccdf\/original\/cam_3.gif\" alt=\"\"\/><\/figure>\n<\/div>\n<div class=\"medium-insert-images contains-image-689858393\">\n<figure contenteditable=\"false\"><img decoding=\"async\" src=\"https:\/\/s3.amazonaws.com\/gumroad\/files\/4237526221468\/f04eaaf0c038498080d8ed1692a61853\/original\/Discount2GumroadDay.jpg\" alt=\"\"\/><\/figure>\n<\/div>\n<h3>WHAT&#8217;S INSIDE?<br \/><\/h3>\n<p>\u00a0 11 Video Chapters\u00a0<\/p>\n<p>\u00a0 Houdini Project File<\/p>\n<p>\u00a0 HDA Asset<\/p>\n<p>\u00a0 Unreal Engine 4 Project + all assets<\/p>\n<h3>INTRIDUCTION\u00a0 \u00a0 \u00a0\u00a0<\/h3>\n<p>Chapter_1 Size Controls 9 min.<\/p>\n<p>Chapter_2 Transfer  Scattered Points To Grid 19 min.<\/p>\n<p>Chapter_3 Creating Custom Nodes 9 min.<\/p>\n<p>Chapter_4 Creating Stairs 24 min.<\/p>\n<p>Chapter_5 Creating Base For Level Generation 33 min.<\/p>\n<p>Chapter_6 Creating Pavement 22 min.<\/p>\n<p>Chapter_7 Creating Columns 20 min.<\/p>\n<p>Chapter_8 Creating Walls 34 min.<\/p>\n<p>Chapter_9 Creating Borders 24 min.<\/p>\n<p>Chapter_10 Creating HDA 9 min.<\/p>\n<p>Chapter_11 Import To UE4 26 min.\u00a0 \u00a0<\/p>\n<h3>TOOLS<\/h3>\n<p>Houdini 17.5\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/p>\n<p>Unreal Engine 4.22\u00a0\u00a0<\/p>\n<h3>REQUIREMENTS<br \/><\/h3>\n<p>Intermediate Houdini Knowledge<\/p>\n<h3>FORMAT<\/h3>\n<p>At the beginning of each chapter has an animated illustration that what will happen in the tutorial. With audio commentary at key moments.<\/p>\n<h3>Contact<\/h3>\n<p class=\"\"><a target=\"_blank\" href=\"https:\/\/gumroad.com\/mailto:ciusradu@gmail.com\" rel=\"noopener noreferrer\">ciusradu@gmail.com<\/a><\/p>\n<p class=\"\"><a href=\"https:\/\/www.artstation.com\/raducius\" target=\"_blank\" rel=\"noopener noreferrer\">Artstation<\/a><\/p>\n<\/blockquote>\n<\/div>\n<div>\n<div class=\"actions-container\">\n<p>Sorry, this item is not available in your location.<\/p>\n<p>Sold out, please go back and pick another option.<\/p>\n<form class=\"i-want-this-container js-i-want-this-form\">\n<p><button class=\"button-primary button-block i_want_this_button\" data-custom-highlight-color=\"\">I want this!<\/button><br \/>\n<\/form>\n<\/div>\n<div class=\"product-ratings-container js-average-rating-container soft-hidden\">\n<div class=\"ratings-box ratings-box--is-small js-ratings-box\">\n<p class=\"ratings-box__count show-histogram\">\n<span class=\"js-reviews-count\" data-custom-highlight-text=\"\"><br \/>\n0 ratings<br \/>\n<\/span><br \/>\n<i class=\"gi gi-chevron-bottom\"\/>\n<\/p>\n<ul class=\"ratings-box__histogram\">\n<li class=\"js-rating-percent-container\" data-value=\"5\">\n<p><label><br \/>\n5 star<br \/>\n<span class=\"js-rating-percent\"\/><br \/>\n<\/label>\n<\/li>\n<li class=\"js-rating-percent-container\" data-value=\"4\">\n<p><label><br \/>\n4 star<br \/>\n<span class=\"js-rating-percent\"\/><br \/>\n<\/label>\n<\/li>\n<li class=\"js-rating-percent-container\" data-value=\"3\">\n<p><label><br \/>\n3 star<br \/>\n<span class=\"js-rating-percent\"\/><br \/>\n<\/label>\n<\/li>\n<li class=\"js-rating-percent-container\" data-value=\"2\">\n<p><label><br \/>\n2 star<br \/>\n<span class=\"js-rating-percent\"\/><br \/>\n<\/label>\n<\/li>\n<li class=\"js-rating-percent-container\" data-value=\"1\">\n<p><label><br \/>\n1 star<br \/>\n<span class=\"js-rating-percent\"\/><br \/>\n<\/label>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<div class=\"product-info url\" id=\"js-main-product-pane\">\n<ul class=\"js-file-info-attributes-list\">\n<li class=\"summary\">You&#8217;ll get<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Unreal Engine  Project<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>HDA Asset<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Houdini Project File<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Documentation_Creating_Procedural_Level_Design<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_1_Size_Controls <\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_2_Transfer _Scattered_Points_To_Grid<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_3_Creating_Custom_Nodes<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_4_Creating_Stairs  <\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_5_Creating_Base_For_Level_Generation  <\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_6_Creating_Pavement<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_7_Creating_Columns  <\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_8_Creating_Walls<\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_9_Creating_Borders <\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_10_Creating_HDA  <\/span><br \/>\n<strong\/>\n<\/li>\n<li class=\"js-custom-file-info-attribute\">\n<span>Chapter_11_Import_To_UE4<\/span><br \/>\n<strong\/>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/gumroad.com\/l\/LVLDesign1\" target=\"_blank\" rel=\"noopener\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] By Radu Cius CREATING PROCEDURAL LEVEL DESIGN Learn how to create the automatic level generation plugin in Houdini for UE4. We will focus on techniques automatic level design generation. Without vex\/python programming only with Houdini nodes. Offers the possibility to automatically generate multiple variations of the level. Helps you find the perfect design. Develop [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":969,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_post_was_ever_published":false},"categories":[18],"tags":[],"class_list":["post-968","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamedev"],"blocksy_meta":[],"jetpack_featured_media_url":"https:\/\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/3\/2019\/12\/Houdini-Tutorial-Procedural-Level-Design-in-UE4.jpg?strip=all","jetpack_shortlink":"https:\/\/wp.me\/p2TFCd-fC","jetpack_sharing_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/968","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/comments?post=968"}],"version-history":[{"count":0,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/posts\/968\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media\/969"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/media?parent=968"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/categories?post=968"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/en\/wp-json\/wp\/v2\/tags?post=968"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}