{"id":10262,"date":"2017-12-04T09:34:58","date_gmt":"2017-12-04T09:34:58","guid":{"rendered":"http:\/\/www.danielparente.net\/es\/?p=10262"},"modified":"2017-12-04T10:06:43","modified_gmt":"2017-12-04T10:06:43","slug":"mejores-screenshotsaturday-semana-48","status":"publish","type":"post","link":"https:\/\/www.danielparente.net\/es\/2017\/12\/04\/mejores-screenshotsaturday-semana-48\/","title":{"rendered":"Mejores #screenshotsaturday semana 48"},"content":{"rendered":"<p>Este ultimo s&#xE1;bado ha sido muy fructuoso en t&#xE9;rminos de Screenshotsaturday por parte de los estudios espa&#xF1;oles, por primera vez,he conseguido llenar las 10 slots, y he tenido que dejar buenos screenshots fuera por la cantidad de material disponible.<\/p>\n<p>A nivel Internacional, el problema de nuevo ha sido que incluir porque hay centenas de posts, con una calidad por en cima de la media, que me habr&#xED;a gustado haber incluido, y he tenido que volver a lista alguno mas trav&#xE9;s de alguna menci&#xF3;n.<\/p><div id=\"danie-648876482\" class=\"danie-content danie-entity-placement\"><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-4906861079337018\" crossorigin=\"anonymous\"><\/script><ins class=\"adsbygoogle\" style=\"display:block; text-align:center;\" data-ad-client=\"ca-pub-4906861079337018\" data-ad-slot=\"8576260680\" data-ad-layout=\"in-article\" data-ad-format=\"fluid\"><\/ins>\n<script> \n(adsbygoogle = window.adsbygoogle || []).push({}); \n<\/script>\n<\/div>\n<h3>NACIONAL<\/h3>\n<h4>#1<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">RT <a href=\"https:\/\/twitter.com\/vanirproject?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">@vanirproject<\/a>: <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> Nightmare Boy <a href=\"https:\/\/twitter.com\/hashtag\/XboxOne?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#XboxOne<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/PS4?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#PS4<\/a> and <a href=\"https:\/\/twitter.com\/hashtag\/Steam?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Steam<\/a>. <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/unity3d?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#unity3d<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/pixelart?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#pixelart<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/metroidvania?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#metroidvania<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/speedrun?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#speedrun<\/a> <a href=\"https:\/\/twitter.com\/speedruncom?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">@speedruncom<\/a> <a href=\"https:\/\/t.co\/SuNmQMyrCY\">pic.twitter.com\/SuNmQMyrCY<\/a><\/p>\n<p>&#x2014; BadLand Games (@BadLandGames) <a href=\"https:\/\/twitter.com\/BadLandGames\/status\/936942351670497281?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#2<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\"><a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/DimensionDrive?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#DimensionDrive<\/a> launches on <a href=\"https:\/\/twitter.com\/hashtag\/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#NintendoSwitch<\/a> and <a href=\"https:\/\/twitter.com\/hashtag\/Steam?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Steam<\/a> on December 7th Dual screen <a href=\"https:\/\/twitter.com\/hashtag\/shmup?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#shmup<\/a> by ex-space engineers! Go <a href=\"https:\/\/twitter.com\/hashtag\/Nindies?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Nindies<\/a> ! New glorious trailer here: <a href=\"https:\/\/t.co\/0K9AH6P7lG\">https:\/\/t.co\/0K9AH6P7lG<\/a> <a href=\"https:\/\/t.co\/m3qYJJ4Ikv\">pic.twitter.com\/m3qYJJ4Ikv<\/a><\/p>\n<p>&#x2014; 2Awesome Studio (@2AwesomeStudio) <a href=\"https:\/\/twitter.com\/2AwesomeStudio\/status\/937048382417367045?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#3<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Scenery process video! <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/IndieGameDev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#IndieGameDev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/GamersUnite?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#GamersUnite<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithspine?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithspine<\/a> <a href=\"https:\/\/t.co\/pX8vtOTAop\">pic.twitter.com\/pX8vtOTAop<\/a><\/p>\n<p>&#x2014; Voodoo (@voodoo_game) <a href=\"https:\/\/twitter.com\/voodoo_game\/status\/937055786953527296?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#4<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">There&#x2019;s more chaos, fury, and good times than you&#x2019;ll know what to do with in <a href=\"https:\/\/twitter.com\/DynastyFeud?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">@dynastyfeud<\/a>. <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/t.co\/vhvHT1fIIJ\">pic.twitter.com\/vhvHT1fIIJ<\/a><\/p>\n<p>&#x2014; Kaia Studios (@kaia_studios) <a href=\"https:\/\/twitter.com\/kaia_studios\/status\/937059655687208962?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#5<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Midnight Radio, a game about being a photojournalist.<a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/devsfromspain?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#devsfromspain<\/a> <a href=\"https:\/\/t.co\/svNH4QV6Sj\">pic.twitter.com\/svNH4QV6Sj<\/a><\/p>\n<p>&#x2014; Midnight Radio (@midnightradio__) <a href=\"https:\/\/twitter.com\/midnightradio__\/status\/937077230785712131?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#6<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Uops! <a href=\"https:\/\/twitter.com\/hashtag\/Mutropolis?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Mutropolis<\/a> has a new Poster! <a href=\"https:\/\/twitter.com\/hashtag\/pointandclick?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#pointandclick<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/adventuregame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#adventuregame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/CuteTriangles?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#CuteTriangles<\/a> <a href=\"https:\/\/t.co\/Ro121GESCu\">pic.twitter.com\/Ro121GESCu<\/a><\/p>\n<p>&#x2014; Pirita Studio (@Pirita_Studio) <a href=\"https:\/\/twitter.com\/Pirita_Studio\/status\/937071388887867392?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#7<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Working on modular women, from villager to noble woman<a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/wip?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#wip<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/3dart?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#3dart<\/a> <a href=\"https:\/\/t.co\/bAy6sndjsZ\">pic.twitter.com\/bAy6sndjsZ<\/a><\/p>\n<p>&#x2014; Stygian (@TTHStygian) <a href=\"https:\/\/twitter.com\/TTHStygian\/status\/937060996899835905?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#8<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\"><a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/DimensionDrive?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#DimensionDrive<\/a> launches on <a href=\"https:\/\/twitter.com\/hashtag\/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#NintendoSwitch<\/a> and <a href=\"https:\/\/twitter.com\/hashtag\/Steam?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Steam<\/a> on December 7th Dual screen <a href=\"https:\/\/twitter.com\/hashtag\/shmup?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#shmup<\/a> by ex-space engineers! Go <a href=\"https:\/\/twitter.com\/hashtag\/Nindies?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Nindies<\/a> ! New glorious trailer here: <a href=\"https:\/\/t.co\/0K9AH6P7lG\">https:\/\/t.co\/0K9AH6P7lG<\/a> <a href=\"https:\/\/t.co\/m3qYJJ4Ikv\">pic.twitter.com\/m3qYJJ4Ikv<\/a><\/p>\n<p>&#x2014; 2Awesome Studio (@2AwesomeStudio) <a href=\"https:\/\/twitter.com\/2AwesomeStudio\/status\/937048382417367045?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#9<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">In <a href=\"https:\/\/twitter.com\/hashtag\/RC_Club?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#RC_Club<\/a> you can perform impressive stunts with your&#x2026; Hey! Be careful! <a href=\"https:\/\/twitter.com\/hashtag\/ARkit?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#ARkit<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/AugmentedReality?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#AugmentedReality<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/Technology?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Technology<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/Tech?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Tech<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/MixedReality?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#MixedReality<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/Indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/Gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/AR?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#AR<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/MR?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#MR<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/iOS11?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#iOS11<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/t.co\/tMSebkZX31\">pic.twitter.com\/tMSebkZX31<\/a><\/p>\n<p>&#x2014; Abylight Studios (@abylight) <a href=\"https:\/\/twitter.com\/abylight\/status\/936973233450037248?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#10<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\"><a href=\"https:\/\/twitter.com\/hashtag\/pod_one?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#pod_one<\/a> first <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a><a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiesp?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiesp<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/devsfromspain?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#devsfromspain<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/unity3d?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#unity3d<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/androidgame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#androidgame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/mobilegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#mobilegame<\/a> <a href=\"https:\/\/t.co\/su2cd0zvL6\">pic.twitter.com\/su2cd0zvL6<\/a><\/p>\n<p>&#x2014; playATwork (@playatwork_) <a href=\"https:\/\/twitter.com\/playatwork_\/status\/936986017948688384?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h3>INTERNACIONAL<\/h3>\n<h4>#1<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">Sayri is outside of a cave. He looks around, observes a new beautiful place he does not know and wants to explore to see what is in front. Sayri meets a strange creature called Spiny. How can they help each other? <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/UE4?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#UE4<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/UnrealEngine?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#UnrealEngine<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gaming?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gaming<\/a> <a href=\"https:\/\/t.co\/sRTldXO9pD\">pic.twitter.com\/sRTldXO9pD<\/a><\/p>\n<p>&#x2014; Sayri Adventure (@sayriadventure) <a href=\"https:\/\/twitter.com\/sayriadventure\/status\/937003342752083968?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#2<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">That feeling when prototype is no more a prototype.<\/p>\n<p>Whislist :)?<a href=\"https:\/\/t.co\/2KoTHtpTjM\">https:\/\/t.co\/2KoTHtpTjM<\/a><a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/t.co\/1mfgHtuHta\">pic.twitter.com\/1mfgHtuHta<\/a><\/p>\n<p>&#x2014; weronika (@veronicgrk) <a href=\"https:\/\/twitter.com\/veronicgrk\/status\/937009268506710018?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#3<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Here is the tileset I did this week for my game Lunark. <a href=\"https:\/\/twitter.com\/hashtag\/LunarkTheGame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#LunarkTheGame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/ScreenshotSaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#ScreenshotSaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/GameMaker?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#GameMaker<\/a> <a href=\"https:\/\/t.co\/HGW4DztgTW\">pic.twitter.com\/HGW4DztgTW<\/a><\/p>\n<p>&#x2014; Johan Vinet (@johanvinet) <a href=\"https:\/\/twitter.com\/johanvinet\/status\/936966569548279808?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#4<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Lots of work on vehicle art, damage synchronization over online multiplayer, achievements setup and game modes tweaks this week in Racing Apex! <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/lowpoly?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#<a class=\"glossaryLink\"  aria-describedby=\"tt\"  data-cmtooltip=\"&lt;div class=glossaryItemTitle&gt;LowPoly&lt;\/div&gt;&lt;div class=glossaryItemBody&gt;&amp;lt;!-- wp:paragraph --&amp;gt;El estilo gr&aacute;fico LowPoly en videojuegos es una t&eacute;cnica de dise&ntilde;o que se caracteriza por el uso de pol&iacute;gonos simples y pocos detalles para representar objetos y personajes en un entorno tridimensional. La palabra &amp;quot;LowPoly&rdquo; proviene de la combinaci&oacute;n de las palabras &amp;quot;low&rdquo; (bajo) y &amp;quot;polygon&rdquo; (pol&iacute;gono).&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En lugar de utilizar modelos 3D complejos con muchos pol&iacute;gonos, el estilo LowPoly busca simplificar las formas utilizando una cantidad reducida de pol&iacute;gonos. Esto puede dar como resultado objetos y personajes con bordes angulares y facetas definidas claramente.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Este estilo gr&aacute;fico se populariz&oacute; en los a&ntilde;os 90 debido a las limitaciones t&eacute;cnicas de hardware y software en ese momento. Sin embargo, hoy en d&iacute;a sigue siendo utilizado como una elecci&oacute;n estil&iacute;stica consciente para crear un aspecto distintivo y &uacute;nico.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302101,&amp;quot;sizeSlug&amp;quot;:&amp;quot;full&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-full&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;LowPoly: Escena&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;El uso del estilo LowPoly puede ofrecer ciertos beneficios a los desarrolladores de videojuegos. Al reducir la cantidad de pol&iacute;gonos necesarios para representar los objetos, se pueden lograr mejores rendimientos en t&eacute;rminos de velocidad y eficiencia del juego. Adem&aacute;s, este estilo puede ser m&aacute;s f&aacute;cil de producir en comparaci&oacute;n con gr&aacute;ficos detallados, especialmente para equipos peque&ntilde;os o independientes.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Adem&aacute;s, el LowPoly tambi&eacute;n establece algunas limitaciones en relaci&oacute;n a la elecci&oacute;n de paletas de colores es un aspecto importante dentro del dise&ntilde;o gr&aacute;fico en general, y tambi&eacute;n puede aplicarse al estilo LowPoly en videojuegos.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302102,&amp;quot;sizeSlug&amp;quot;:&amp;quot;large&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-large&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;Lowpoly: paisagen&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En el caso espec&iacute;fico del estilo LowPoly, es com&uacute;n encontrar paletas de colores s&oacute;lidas y vibrantes que resalten los contornos y formas simplificadas de los objetos. Estas paletas suelen estar compuestas por colores brillantes y contrastantes para lograr efectos visuales llamativos.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;La elecci&oacute;n de la paleta de colores puede influir en la atm&oacute;sfera y el tono del juego. Por ejemplo, una paleta de colores fr&iacute;os como azules y verdes podr&iacute;a utilizarse para crear un ambiente tranquilo o misterioso, mientras que una paleta c&aacute;lida con rojos y amarillos podr&iacute;a evocar emociones m&aacute;s intensas o energ&eacute;ticas.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302103,&amp;quot;sizeSlug&amp;quot;:&amp;quot;large&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-large&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;Lowpoly:Paleta de colores&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Adem&aacute;s, algunos desarrolladores pueden optar por utilizar una paleta limitada de colores para mantener la coherencia visual en todo el juego. Esto implica seleccionar cuidadosamente unos pocos colores base y utilizar variaciones tonales o matices para dar profundidad y variedad sin alejarse demasiado del estilo gr&aacute;fico deseado.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En definitiva, el estilo visual del LowPoly en videojuegos no solo se trata de las formas tridimensionales sino tambi&eacute;n de las elecciones espec&iacute;ficas de paletas de colores que se utilizan para realzar la est&eacute;tica general del juego.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:embed {&amp;quot;url&amp;quot;:&amp;quot;https:\/\/www.youtube.com\/watch?v=-9cuTjOBbiM&amp;quot;,&amp;quot;type&amp;quot;:&amp;quot;video&amp;quot;,&amp;quot;providerNameSlug&amp;quot;:&amp;quot;youtube&amp;quot;,&amp;quot;responsive&amp;quot;:true,&amp;quot;className&amp;quot;:&amp;quot;wp-embed-aspect-16-9 wp-has-aspect-ratio&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;wp-block-embed__wrapper&amp;quot;&amp;gt;https:\/\/www.youtube.com\/watch?v=-9cuTjOBbiM&amp;lt;\/div&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:embed --&amp;gt;&lt;\/div&gt;\"  href=\"https:\/\/www.danielparente.net\/es\/glosario\/lowpoly\/\"  data-gt-translate-attributes='[{\"attribute\":\"data-cmtooltip\", \"format\":\"html\"}]'  tabindex='0' role='link'>lowpoly<\/a><\/a> <a href=\"https:\/\/twitter.com\/hashtag\/RETROGAMING?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#RETROGAMING<\/a> <a href=\"https:\/\/t.co\/CwgnedWAj0\">pic.twitter.com\/CwgnedWAj0<\/a><\/p>\n<p>&#x2014; Racing Apex (@RacingApexGame) <a href=\"https:\/\/twitter.com\/RacingApexGame\/status\/937019670758117376?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#5<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Misdirect and confuse guards to easily sneak under their noses!<a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/pixelart?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#pixelart<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/unity3d?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#unity3d<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gaming?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gaming<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/games?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#games<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamersunite?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamersunite<\/a> <a href=\"https:\/\/t.co\/wsnoPmsFkH\">pic.twitter.com\/wsnoPmsFkH<\/a><\/p>\n<p>&#x2014; Bullish Games (@BullishGames) <a href=\"https:\/\/twitter.com\/BullishGames\/status\/936983754446340096?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#6<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">A <a class=\"glossaryLink\"  aria-describedby=\"tt\"  data-cmtooltip=\"&lt;div class=glossaryItemTitle&gt;LowPoly&lt;\/div&gt;&lt;div class=glossaryItemBody&gt;&amp;lt;!-- wp:paragraph --&amp;gt;El estilo gr&aacute;fico LowPoly en videojuegos es una t&eacute;cnica de dise&ntilde;o que se caracteriza por el uso de pol&iacute;gonos simples y pocos detalles para representar objetos y personajes en un entorno tridimensional. La palabra &amp;quot;LowPoly&rdquo; proviene de la combinaci&oacute;n de las palabras &amp;quot;low&rdquo; (bajo) y &amp;quot;polygon&rdquo; (pol&iacute;gono).&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En lugar de utilizar modelos 3D complejos con muchos pol&iacute;gonos, el estilo LowPoly busca simplificar las formas utilizando una cantidad reducida de pol&iacute;gonos. Esto puede dar como resultado objetos y personajes con bordes angulares y facetas definidas claramente.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Este estilo gr&aacute;fico se populariz&oacute; en los a&ntilde;os 90 debido a las limitaciones t&eacute;cnicas de hardware y software en ese momento. Sin embargo, hoy en d&iacute;a sigue siendo utilizado como una elecci&oacute;n estil&iacute;stica consciente para crear un aspecto distintivo y &uacute;nico.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302101,&amp;quot;sizeSlug&amp;quot;:&amp;quot;full&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-full&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;LowPoly: Escena&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;El uso del estilo LowPoly puede ofrecer ciertos beneficios a los desarrolladores de videojuegos. Al reducir la cantidad de pol&iacute;gonos necesarios para representar los objetos, se pueden lograr mejores rendimientos en t&eacute;rminos de velocidad y eficiencia del juego. Adem&aacute;s, este estilo puede ser m&aacute;s f&aacute;cil de producir en comparaci&oacute;n con gr&aacute;ficos detallados, especialmente para equipos peque&ntilde;os o independientes.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Adem&aacute;s, el LowPoly tambi&eacute;n establece algunas limitaciones en relaci&oacute;n a la elecci&oacute;n de paletas de colores es un aspecto importante dentro del dise&ntilde;o gr&aacute;fico en general, y tambi&eacute;n puede aplicarse al estilo LowPoly en videojuegos.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302102,&amp;quot;sizeSlug&amp;quot;:&amp;quot;large&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-large&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;Lowpoly: paisagen&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En el caso espec&iacute;fico del estilo LowPoly, es com&uacute;n encontrar paletas de colores s&oacute;lidas y vibrantes que resalten los contornos y formas simplificadas de los objetos. Estas paletas suelen estar compuestas por colores brillantes y contrastantes para lograr efectos visuales llamativos.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;La elecci&oacute;n de la paleta de colores puede influir en la atm&oacute;sfera y el tono del juego. Por ejemplo, una paleta de colores fr&iacute;os como azules y verdes podr&iacute;a utilizarse para crear un ambiente tranquilo o misterioso, mientras que una paleta c&aacute;lida con rojos y amarillos podr&iacute;a evocar emociones m&aacute;s intensas o energ&eacute;ticas.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302103,&amp;quot;sizeSlug&amp;quot;:&amp;quot;large&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-large&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;Lowpoly:Paleta de colores&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Adem&aacute;s, algunos desarrolladores pueden optar por utilizar una paleta limitada de colores para mantener la coherencia visual en todo el juego. Esto implica seleccionar cuidadosamente unos pocos colores base y utilizar variaciones tonales o matices para dar profundidad y variedad sin alejarse demasiado del estilo gr&aacute;fico deseado.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En definitiva, el estilo visual del LowPoly en videojuegos no solo se trata de las formas tridimensionales sino tambi&eacute;n de las elecciones espec&iacute;ficas de paletas de colores que se utilizan para realzar la est&eacute;tica general del juego.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:embed {&amp;quot;url&amp;quot;:&amp;quot;https:\/\/www.youtube.com\/watch?v=-9cuTjOBbiM&amp;quot;,&amp;quot;type&amp;quot;:&amp;quot;video&amp;quot;,&amp;quot;providerNameSlug&amp;quot;:&amp;quot;youtube&amp;quot;,&amp;quot;responsive&amp;quot;:true,&amp;quot;className&amp;quot;:&amp;quot;wp-embed-aspect-16-9 wp-has-aspect-ratio&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;wp-block-embed__wrapper&amp;quot;&amp;gt;https:\/\/www.youtube.com\/watch?v=-9cuTjOBbiM&amp;lt;\/div&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:embed --&amp;gt;&lt;\/div&gt;\"  href=\"https:\/\/www.danielparente.net\/es\/glosario\/lowpoly\/\"  data-gt-translate-attributes='[{\"attribute\":\"data-cmtooltip\", \"format\":\"html\"}]'  tabindex='0' role='link'>lowpoly<\/a> mech design, inspired by Mega Man Legends. I wanted to make something that was kind of cool, but also kind of goofy looking. I hope to animate him pretty soon. <a href=\"https:\/\/twitter.com\/hashtag\/pixelart?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#pixelart<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/lowpoly?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#<a class=\"glossaryLink\"  aria-describedby=\"tt\"  data-cmtooltip=\"&lt;div class=glossaryItemTitle&gt;LowPoly&lt;\/div&gt;&lt;div class=glossaryItemBody&gt;&amp;lt;!-- wp:paragraph --&amp;gt;El estilo gr&aacute;fico LowPoly en videojuegos es una t&eacute;cnica de dise&ntilde;o que se caracteriza por el uso de pol&iacute;gonos simples y pocos detalles para representar objetos y personajes en un entorno tridimensional. La palabra &amp;quot;LowPoly&rdquo; proviene de la combinaci&oacute;n de las palabras &amp;quot;low&rdquo; (bajo) y &amp;quot;polygon&rdquo; (pol&iacute;gono).&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En lugar de utilizar modelos 3D complejos con muchos pol&iacute;gonos, el estilo LowPoly busca simplificar las formas utilizando una cantidad reducida de pol&iacute;gonos. Esto puede dar como resultado objetos y personajes con bordes angulares y facetas definidas claramente.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Este estilo gr&aacute;fico se populariz&oacute; en los a&ntilde;os 90 debido a las limitaciones t&eacute;cnicas de hardware y software en ese momento. Sin embargo, hoy en d&iacute;a sigue siendo utilizado como una elecci&oacute;n estil&iacute;stica consciente para crear un aspecto distintivo y &uacute;nico.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302101,&amp;quot;sizeSlug&amp;quot;:&amp;quot;full&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-full&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;LowPoly: Escena&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;El uso del estilo LowPoly puede ofrecer ciertos beneficios a los desarrolladores de videojuegos. Al reducir la cantidad de pol&iacute;gonos necesarios para representar los objetos, se pueden lograr mejores rendimientos en t&eacute;rminos de velocidad y eficiencia del juego. Adem&aacute;s, este estilo puede ser m&aacute;s f&aacute;cil de producir en comparaci&oacute;n con gr&aacute;ficos detallados, especialmente para equipos peque&ntilde;os o independientes.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Adem&aacute;s, el LowPoly tambi&eacute;n establece algunas limitaciones en relaci&oacute;n a la elecci&oacute;n de paletas de colores es un aspecto importante dentro del dise&ntilde;o gr&aacute;fico en general, y tambi&eacute;n puede aplicarse al estilo LowPoly en videojuegos.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302102,&amp;quot;sizeSlug&amp;quot;:&amp;quot;large&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-large&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;Lowpoly: paisagen&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En el caso espec&iacute;fico del estilo LowPoly, es com&uacute;n encontrar paletas de colores s&oacute;lidas y vibrantes que resalten los contornos y formas simplificadas de los objetos. Estas paletas suelen estar compuestas por colores brillantes y contrastantes para lograr efectos visuales llamativos.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;La elecci&oacute;n de la paleta de colores puede influir en la atm&oacute;sfera y el tono del juego. Por ejemplo, una paleta de colores fr&iacute;os como azules y verdes podr&iacute;a utilizarse para crear un ambiente tranquilo o misterioso, mientras que una paleta c&aacute;lida con rojos y amarillos podr&iacute;a evocar emociones m&aacute;s intensas o energ&eacute;ticas.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:image {&amp;quot;id&amp;quot;:302103,&amp;quot;sizeSlug&amp;quot;:&amp;quot;large&amp;quot;,&amp;quot;linkDestination&amp;quot;:&amp;quot;none&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-image size-large&amp;quot;&amp;gt;&amp;lt;figcaption class=&amp;quot;wp-element-caption&amp;quot;&amp;gt;Lowpoly:Paleta de colores&amp;lt;\/figcaption&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:image --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;Adem&aacute;s, algunos desarrolladores pueden optar por utilizar una paleta limitada de colores para mantener la coherencia visual en todo el juego. Esto implica seleccionar cuidadosamente unos pocos colores base y utilizar variaciones tonales o matices para dar profundidad y variedad sin alejarse demasiado del estilo gr&aacute;fico deseado.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:paragraph --&amp;gt;En definitiva, el estilo visual del LowPoly en videojuegos no solo se trata de las formas tridimensionales sino tambi&eacute;n de las elecciones espec&iacute;ficas de paletas de colores que se utilizan para realzar la est&eacute;tica general del juego.&amp;lt;br\/&amp;gt;&amp;lt;!-- \/wp:paragraph --&amp;gt;&amp;lt;!-- wp:embed {&amp;quot;url&amp;quot;:&amp;quot;https:\/\/www.youtube.com\/watch?v=-9cuTjOBbiM&amp;quot;,&amp;quot;type&amp;quot;:&amp;quot;video&amp;quot;,&amp;quot;providerNameSlug&amp;quot;:&amp;quot;youtube&amp;quot;,&amp;quot;responsive&amp;quot;:true,&amp;quot;className&amp;quot;:&amp;quot;wp-embed-aspect-16-9 wp-has-aspect-ratio&amp;quot;} --&amp;gt;&amp;lt;figure class=&amp;quot;wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;wp-block-embed__wrapper&amp;quot;&amp;gt;https:\/\/www.youtube.com\/watch?v=-9cuTjOBbiM&amp;lt;\/div&amp;gt;&amp;lt;\/figure&amp;gt;&amp;lt;!-- \/wp:embed --&amp;gt;&lt;\/div&gt;\"  href=\"https:\/\/www.danielparente.net\/es\/glosario\/lowpoly\/\"  data-gt-translate-attributes='[{\"attribute\":\"data-cmtooltip\", \"format\":\"html\"}]'  tabindex='0' role='link'>lowpoly<\/a><\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/t.co\/7vuliegmlu\">pic.twitter.com\/7vuliegmlu<\/a><\/p>\n<p>&#x2014; &#x1D18;&#x1D00;&#x1D1C;&#x29F; &#x1D04;&#x1D0F;&#x274;&#x1D21;&#x1D00;&#x28F; &#x2013; &#x1D05;&#x1D0F;&#x1D0F;&#x1D0D;&#x1D04;&#x1D1C;&#x299;&#x1D07; (@DoomCube) <a href=\"https:\/\/twitter.com\/DoomCube\/status\/936754675474403328?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#7<\/h4>\n<h4>#8<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">greed + more personality in combos \/\/ MOCT<a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/t.co\/2BAIsfF42Z\">pic.twitter.com\/2BAIsfF42Z<\/a><\/p>\n<p>&#x2014; egor botov (@egorbotov) <a href=\"https:\/\/twitter.com\/egorbotov\/status\/937000549920268288?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#9<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Another look at my Ultima 5 map, this time with some object interaction! <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/voxel?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#voxel<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/godotengine?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#godotengine<\/a> <a href=\"https:\/\/t.co\/fwwZBsktIZ\">pic.twitter.com\/fwwZBsktIZ<\/a><\/p>\n<p>&#x2014; RPG in a Box (@rpginabox) <a href=\"https:\/\/twitter.com\/rpginabox\/status\/937042330586099712?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#10<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">A ball of gore <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/t.co\/gEtCIuegvV\">pic.twitter.com\/gEtCIuegvV<\/a><\/p>\n<p>&#x2014; Klemen (@klemen_lozar) <a href=\"https:\/\/twitter.com\/klemen_lozar\/status\/937048090871152640?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h3>Special Mentions<\/h3>\n<h4>#1<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">I don&#x2019;t usually like detours..<a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/t.co\/Y29pxOgKlp\">pic.twitter.com\/Y29pxOgKlp<\/a><\/p>\n<p>&#x2014; Riku Tamminen (@reinkout) <a href=\"https:\/\/twitter.com\/reinkout\/status\/937068151128428545?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#2<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Lets fight some wizards!<\/p>\n<p>Some art is done, some is WIP and some is placeholders. So&#x2026; Enjoy! :)<a href=\"https:\/\/twitter.com\/hashtag\/pixelart?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#pixelart<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/retrogaming?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#retrogaming<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/t.co\/vXkAPC0IrI\">pic.twitter.com\/vXkAPC0IrI<\/a><\/p>\n<p>&#x2014; Jakub Hakiel (@HazyGameDev) <a href=\"https:\/\/twitter.com\/HazyGameDev\/status\/936937607459729408?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#3<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">What&#x2019;s deformed up, must come down?<a href=\"https:\/\/twitter.com\/hashtag\/ScreenshotSaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#ScreenshotSaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/GameDev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#GameDev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/IndieDev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#IndieDev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/IndieGame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#IndieGame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/MadeWithUnity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#MadeWithUnity<\/a> <a href=\"https:\/\/t.co\/C5ZajZ35C3\">pic.twitter.com\/C5ZajZ35C3<\/a><\/p>\n<p>&#x2014; Nyamakop (@nyamakop) <a href=\"https:\/\/twitter.com\/nyamakop\/status\/937022217854038017?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#4<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">Work in progress windmill and houses from the hub area of <a href=\"https:\/\/twitter.com\/hashtag\/Yearn?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#Yearn<\/a><a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/magicavoxel?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#magicavoxel<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/t.co\/io0pJa7NTk\">pic.twitter.com\/io0pJa7NTk<\/a><\/p>\n<p>&#x2014; Borderline Games (@borderline_vg) <a href=\"https:\/\/twitter.com\/borderline_vg\/status\/936927173981515776?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<h4>#5<\/h4>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">It&#x2019;s time for hairball shooting to come back! And to destroy those crates with SCREENSHAKE <a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#screenshotsaturday<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiegame?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#indiegame<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#madewithunity<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/pixelart?src=hash&amp;ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">#pixelart<\/a> <a href=\"https:\/\/t.co\/eA0HNBSzPx\">pic.twitter.com\/eA0HNBSzPx<\/a><\/p>\n<p>&#x2014; Boneko (@BonekoTheGame) <a href=\"https:\/\/twitter.com\/BonekoTheGame\/status\/937063926436696064?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">December 2, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Este ultimo s&#xE1;bado ha sido muy fructuoso en t&#xE9;rminos de Screenshotsaturday por parte de los estudios espa&#xF1;oles, por primera vez,he conseguido llenar las 10 slots, y he tenido que dejar buenos screenshots fuera por la cantidad de material disponible. A nivel Internacional, el problema de nuevo ha sido que incluir porque hay centenas de posts, [&#x2026;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29],"tags":[],"class_list":["post-10262","post","type-post","status-publish","format-standard","hentry","category-desarrollo-de-videojuegos-2"],"blocksy_meta":[],"jetpack_featured_media_url":"","jetpack-related-posts":[{"id":10427,"url":"https:\/\/www.danielparente.net\/es\/2018\/01\/19\/mejores-best-screenshotsaturday-semana-week-2-2018\/","url_meta":{"origin":10262,"position":0},"title":"Mejores \/ Best  #Screenshotsaturday Semana\/Week  #2 2018","author":"danielparente","date":"19 January, 2018","format":false,"excerpt":"\u00a0 Un post un poco tarde en la semana, pero intentar promover otros videojuegos mientras que vas trabajando en los tuyos ( sin incluir los tuyos en la promoci\u00f3n) es por veces un poco complejo. Pero aqui estamos , antes del screenshotsaturday de la semana 3, presentando la selecci\u00f3n de\u2026","rel":"","context":"In &quot;Desarrollo de videojuegos&quot;","block_context":{"text":"Desarrollo de videojuegos","link":"https:\/\/www.danielparente.net\/es\/category\/desarrollo-de-videojuegos-2\/"},"img":{"alt_text":"mejor screenshotsaturday","src":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":10331,"url":"https:\/\/www.danielparente.net\/es\/2018\/01\/08\/mejores-best-screenshotsaturday-semana-week-1-2018\/","url_meta":{"origin":10262,"position":1},"title":"Mejores \/ Best  #Screenshotsaturday Semana\/Week  #1 2018","author":"danielparente","date":"8 January, 2018","format":false,"excerpt":"\u00a0 Bueno despu\u00e9s de unas semanas de pausa, por las fiestas y por un periodo intensivo de trabajo relacionado con algunos de los juegos que tenemos entre manos, tiempo de volver a promover los videojuegos y desarrolladores nacionales \/ Internacionales, que semana a semana nos deslumbran con algunos de las\u2026","rel":"","context":"In &quot;Desarrollo de videojuegos&quot;","block_context":{"text":"Desarrollo de videojuegos","link":"https:\/\/www.danielparente.net\/es\/category\/desarrollo-de-videojuegos-2\/"},"img":{"alt_text":"mejor screenshotsaturday","src":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":10252,"url":"https:\/\/www.danielparente.net\/es\/2017\/12\/01\/mejores-screenshotsaturday-semana-47\/","url_meta":{"origin":10262,"position":2},"title":"Mejores #screenshotsaturday semana 47","author":"danielparente","date":"1 December, 2017","format":false,"excerpt":"con un poco de retraso y habiendo comido la semana 46 por falta de tiempo, os dejo con algunos de los screenshotsaturdays que personal a mi me gustaran del pasado sabado\/domingo(Madrugada) , habiendo otra semana en que no consigo rellenar las slots de 10 juegos espa\u00f1oles que utilicen el hashtag.\u2026","rel":"","context":"In &quot;Desarrollo de videojuegos&quot;","block_context":{"text":"Desarrollo de videojuegos","link":"https:\/\/www.danielparente.net\/es\/category\/desarrollo-de-videojuegos-2\/"},"img":{"alt_text":"mejor screenshotsaturday","src":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":299460,"url":"https:\/\/www.danielparente.net\/es\/2020\/06\/15\/mejor-screenshotsaturday-best-screenshotsaturday-semana-week-24-2020\/","url_meta":{"origin":10262,"position":3},"title":"Mejor Screenshotsaturday \/ Best Screenshotsaturday Semana \/ Week #24 2020","author":"danielparente","date":"15 June, 2020","format":false,"excerpt":"Mejor Screenshotsaturday Semana #24 2020 ES: A cada nueva\u00a0 semana de #screenshotsaturday, vamos encontrando nuevos estudios, grupos o solos, trabajando de forma constante en sus videojuegos, en esta semana 24 - 13 de junio, se ha vuelto a incrementar el numero de juegos detectados, porque precisamente fumos capaces de descubrir\u2026","rel":"","context":"In &quot;screenshotsaturday challenge&quot;","block_context":{"text":"screenshotsaturday challenge","link":"https:\/\/www.danielparente.net\/es\/category\/screenshotsaturday-challenge\/"},"img":{"alt_text":"mejor screenshotsaturday","src":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":10314,"url":"https:\/\/www.danielparente.net\/es\/2017\/12\/13\/mejores-screenshotsaturday-semana-49\/","url_meta":{"origin":10262,"position":4},"title":"Mejores #screenshotsaturday semana 49","author":"danielparente","date":"13 December, 2017","format":false,"excerpt":"Una semana m\u00e1s, una gran variedad de screenshotsaturdays, muy buenos trabajos tanto a nivel nacional como a nivel internacional. Adem\u00e1s esta semana no he tenido el problema de tener que obviar a poner los de mi estudio porque no publicamos nada :). NACIONAL #1 Better go dressing up for this\u2026","rel":"","context":"In &quot;Desarrollo de videojuegos&quot;","block_context":{"text":"Desarrollo de videojuegos","link":"https:\/\/www.danielparente.net\/es\/category\/desarrollo-de-videojuegos-2\/"},"img":{"alt_text":"mejor screenshotsaturday","src":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/e928cfdc7rs.exactdn.com\/info\/uploads\/sites\/2\/2017\/10\/desk.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":10322,"url":"https:\/\/www.danielparente.net\/es\/2017\/12\/19\/mejores-screenshotsaturday-semana-50\/","url_meta":{"origin":10262,"position":5},"title":"Mejores #screenshotsaturday semana 50","author":"danielparente","date":"19 December, 2017","format":false,"excerpt":"Como se nota la navidad :) bajada interesante de estudiarse del numero de material publicado bajo #screenshotsaturday, tanto a nivel nacional como a nivel internacional, imagino que los desarrolladores tambi\u00e9n tienen un coraz\u00f3n que late por los regalos de navidad, y que retira tiempo para poder seguir desarrollando :) (\u2026","rel":"","context":"In &quot;Desarrollo de videojuegos&quot;","block_context":{"text":"Desarrollo de videojuegos","link":"https:\/\/www.danielparente.net\/es\/category\/desarrollo-de-videojuegos-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_shortlink":"https:\/\/wp.me\/p2TqUj-2Fw","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/posts\/10262","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/comments?post=10262"}],"version-history":[{"count":0,"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/posts\/10262\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/media?parent=10262"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/categories?post=10262"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danielparente.net\/es\/wp-json\/wp\/v2\/tags?post=10262"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}