Advance Unwrapping & Making Texture Atlases | Blender 2.81
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[ad_1] From the archives, a February 2012 post featuring Dan Harmon’s ‘circle theory’ of Story. I’ve updated it with a video featuring Joseph Campbell and the Hero’s Journey and a detailed explanation of Harmon’s take. Dan Harmon I suspect we…
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[ad_1] Every year, our team of futurists, analysts, and consultants at Frost & Sullivan’s Transformational Healthcare Group comes together to brainstorm and predict the themes, technologies, and global forces that will define the next 12 to 18 months for the…

[ad_1] In this 2019 GDC talk, Abiding Bridge’s Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. It was a great talk…
[ad_1] The canvas in my example is 96 pixels wide, which can divide by 1,2,3,4,6,8,12,16,24,32,48. This is a good size as it gives a lot of options for perfect scroll rates, and you can see the jumps between the increments…

[ad_1] Interactive Lights System (ILS) lets artists control when or how lights are switched on or switched off within a certain area. You can add interaction by dragging and dropping Blueprints into levels. The system also features ready-to-use examples for…

[ad_1] Stories of the past have been carved, painted and printed. Today, they are whispered through earbuds, watched through screens and available to download. In this episode, host Tiernan Douieb talks to writer and critic Olivia Laing, near-future author Stephen…

[ad_1] We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when using the Entity Component System (ECS), the C# Job System, and the Burst Compiler. At Unite Copenhagen,…

[ad_1] What is NLP? How does it work? How is it used? What are the workings and advantages of a natural language processing chatbot and do you actually need one? We break down this AI sub-domain with focus on its…