Math for Game Programmers: how to create Predictable Projectiles in your game?

In this 2017 GDC talk, Robot Entertainment’s Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.

A remarkably detailed dive deep into something most players take for granted, as Stark walked the audience through some best practices for how to handle practical variations, and how (and when) to expose controls to designers.

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