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CREATING PROCEDURAL LEVEL DESIGN
Learn how to create the automatic level generation plugin in Houdini for UE4.
We will focus on techniques automatic level design generation.
Without vex/python programming only with Houdini nodes.
Offers the possibility to automatically generate multiple variations of the level.
Helps you find the perfect design.
Develop a consistent visual language.
More information on my: ArtStation Blog
Free DEMO : https://gum.co/DemoLVLDesign1
VIDEO PREVIEW
 Procedural Generation of Level Â
https://www.youtube.com/watch?v=hQt2qXJj3gc
 Exploring The Level  Â
https://www.youtube.com/watch?v=C2hBNvdpLT8&t=6s
      ÂWHAT’S INSIDE?
 11 Video ChaptersÂ
 Houdini Project File
 HDA Asset
 Unreal Engine 4 Project + all assets
INTRIDUCTIONÂ Â Â Â
Chapter_1 Size Controls 9 min.
Chapter_2 Transfer Scattered Points To Grid 19 min.
Chapter_3 Creating Custom Nodes 9 min.
Chapter_4 Creating Stairs 24 min.
Chapter_5 Creating Base For Level Generation 33 min.
Chapter_6 Creating Pavement 22 min.
Chapter_7 Creating Columns 20 min.
Chapter_8 Creating Walls 34 min.
Chapter_9 Creating Borders 24 min.
Chapter_10 Creating HDA 9 min.
Chapter_11 Import To UE4 26 min. Â
TOOLS
Houdini 17.5Â Â Â Â Â Â Â Â Â
Unreal Engine 4.22Â Â
REQUIREMENTS
Intermediate Houdini Knowledge
FORMAT
At the beginning of each chapter has an animated illustration that what will happen in the tutorial. With audio commentary at key moments.
Contact
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- You’ll get
- Unreal Engine Project
- HDA Asset
- Houdini Project File
- Documentation_Creating_Procedural_Level_Design
- Chapter_1_Size_Controls
- Chapter_2_Transfer _Scattered_Points_To_Grid
- Chapter_3_Creating_Custom_Nodes
- Chapter_4_Creating_Stairs
- Chapter_5_Creating_Base_For_Level_Generation
- Chapter_6_Creating_Pavement
- Chapter_7_Creating_Columns
- Chapter_8_Creating_Walls
- Chapter_9_Creating_Borders
- Chapter_10_Creating_HDA
- Chapter_11_Import_To_UE4