Houdini Tutorial Procedural Level Design in UE4



Radu Cius

CREATING PROCEDURAL LEVEL DESIGN

Learn how to create the automatic level generation plugin in Houdini for UE4.

We will focus on techniques automatic level design generation.

Without vex/python programming only with Houdini nodes.

Offers the possibility to automatically generate multiple variations of the level.

Helps you find the perfect design.

Develop a consistent visual language.

More information  on my:  ArtStation Blog

Free DEMO : https://gum.co/DemoLVLDesign1

VIDEO PREVIEW

 Procedural Generation of Level   

https://www.youtube.com/watch?v=hQt2qXJj3gc

 Exploring The Level     

https://www.youtube.com/watch?v=C2hBNvdpLT8&t=6s

            

WHAT’S INSIDE?

  11 Video Chapters 

  Houdini Project File

  HDA Asset

  Unreal Engine 4 Project + all assets

INTRIDUCTION      

Chapter_1 Size Controls 9 min.

Chapter_2 Transfer Scattered Points To Grid 19 min.

Chapter_3 Creating Custom Nodes 9 min.

Chapter_4 Creating Stairs 24 min.

Chapter_5 Creating Base For Level Generation 33 min.

Chapter_6 Creating Pavement 22 min.

Chapter_7 Creating Columns 20 min.

Chapter_8 Creating Walls 34 min.

Chapter_9 Creating Borders 24 min.

Chapter_10 Creating HDA 9 min.

Chapter_11 Import To UE4 26 min.   

TOOLS

Houdini 17.5                

Unreal Engine 4.22  

REQUIREMENTS

Intermediate Houdini Knowledge

FORMAT

At the beginning of each chapter has an animated illustration that what will happen in the tutorial. With audio commentary at key moments.

Contact

ciusradu@gmail.com

Artstation

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  • You’ll get
  • Unreal Engine Project
  • HDA Asset
  • Houdini Project File
  • Documentation_Creating_Procedural_Level_Design
  • Chapter_1_Size_Controls
  • Chapter_2_Transfer _Scattered_Points_To_Grid
  • Chapter_3_Creating_Custom_Nodes
  • Chapter_4_Creating_Stairs
  • Chapter_5_Creating_Base_For_Level_Generation
  • Chapter_6_Creating_Pavement
  • Chapter_7_Creating_Columns
  • Chapter_8_Creating_Walls
  • Chapter_9_Creating_Borders
  • Chapter_10_Creating_HDA
  • Chapter_11_Import_To_UE4



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