Gamedev My take on shaders: Cel shading – Harry Alisavakis 20 January, 2020 danielparente 0 Comments My take on shaders: Cel shading – Harry Alisavakis Source link Related posts: Simple Subsurface Scattering – Harry Alisavakis Creating a Volumetric Ray Marcher Water Materials and VFX for Unreal Writing Your First Shader in Unity – Unity Learn