El proximo webinar gratuito de aigamedev es este domingo 6 de mayo, y analisara tecnicas de generación procedural de montañas, una tema curioso y cada vez mas de moda, a medida que el concepto de sandbox y de mundos de videojuego cada vez mas grandes y cada vez mas costosos de rellenar de contenidos.
Procedural Generation of Mountains and Tracks in SSX
The latest iteration in EA’s snowboarding franchise uses procedural techniques to generate mountains and tracks. In fact, almost 80% of the SSX pipeline is achieved entirely procedural, creating 300 tracks on budget for 10. This interview with Caleb Howard will dig into how it’s done, and how you can take it to 100% in your game.
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