La cigarra y la hormiga, una fabula sobre la competitividad entre norte y sur en videojuegos

cigarra hormiga sur norte

Desde hace algún tiempo que llevo observando como los países del norte de europa se están moviendo en el mundo del videojuego, y como poco a poco, a base de trabajo y persistencia, van consiguiendo un protagonismo envidiable del punto de vista de desarrollo y de edición, en este ultimo caso, habiendo conseguido la existencia de una industria con sinergias en que editores y desarrolladores se apoyan mutuamente.

No es una realidad localizada en un país en concreto, en que podamos echar la “culpa” a los mismos sospechosos de siempre (Suecia, Finlandia), pero que se extiende por Dinamarca, Polonia, Rusia, y al que se empiezan a sumar otros países de la zona como Ukrania.

Iniciativas como el Nordic Program que canalizan fondos publicos de una forma privada a la industria de los paises nordics, lleva funcionando ya años y tiene garantizada por sus buenos resultados, su extensión para los próximos 5 años.

Y ahora, para cimentar mas sus bases, Suecia acaba de anunciar la creación de un programa de incubación de empresas de videojuegos, en conjunto con universidades y parques tecnológicos, para dinamizar la creación de nuevas empresas de videojuegos.

Uno ejemplo mas de diferencia de mentalidad política entre norte y sur, y de como la política responsable puede ayudar a crear una sociedad dinámica y competitiva independientemente de la globalización, des-localización, y todas las demás realidades de competitividad por costes laborales y sociedades del conocimiento. Ahí siguen pensando en como no perder el tren del futuro, aquí todo parece haberse terminado en el 2009, cuando consideraran el videojuego como cultura.

Menos mal, que desde la iniciativa privada podemos intentar minimizar el desajuste y pasividad de la parte publica, por lo que ciertamente podremos entre todos, como siempre y a pesar de los gobiernos, subirnos al tejadillo del tren del futuro.

trainsurfing

www.tgin.se

os dejo la nota de prensa en ingles:

  

The Game Incubator Network Bringing Sweden’s Best Developers to Light

Recent Reverb Publishing signee Coffee Stain Studios discovered through innovative and successful program

Skövde, Sweden – May 10, 2012 – With the hopes of fostering good relationships with young videogame developers and helping build their collective talent into something the industry must take note of, the Swedish government has funded The Game Incubator Network, a national cooperation that hosts development start-ups in order to aid them with their intellectual properties. The program is implemented by Gothia Innovation AB and located at Gothia Science Park in Skövde. One of the members leading up this effort is Nichlas Dunham, a former head of major development studios Starbreeze and Grin, who oversees getting potential new developers help with business development, sales and legal consultation, development technology support, and much more.

“I’m so proud to be involved with The Game Incubator Program, as it is without question one of the most useful programs available to young Swedish game developers,” said Dunham, Business Developer at the incubation project at Gothia Science Park, a leading Incubator system for game developers. “The government here in Sweden is very proactive when it comes to the videogame industry, and myself and the rest of the incubator leads are looking forward to producing the next round of development superstars to prove to them that this program is a resounding success.”

Besides the National Gaming Centre at Gothia Science Park, there are seven incubators in the program: Blekinge Business Incubator in Karlskrona; Gamecubator in Falun; Minc in Malmö; Innovatum in Trollhättan; Uminova Innovation in Umeå; LEAD in Linköping and Norrköping; and Science Park Gotland in Visby. The program itself has been around for nearly a decade, but Gothia Science Park is the first incubator to have actual AAA game development experience, as Dunham oversaw the launches of such blockbusters as The Chronicles of Riddick and several iterations of the Ghost Recon: Advanced Warfighter franchise during his tenures at Starbreeze and Grin, respectively.

One of the more notable development studios to work through The Game Incubator Program has been Coffee Stain Studios, the team behind the tower defense/first-person shooter Sanctum, which has been extremely well-received both critically and commercially on Steam. With help and guidance from Gothia Science Park and The Game Incubator Network, Coffee Stain Studios not only released a vastly successful genre-bending title to the market, but they have also signed on with digital publishing experts Reverb Publishing to further boost marketing and expand their franchise to consoles with the coming sequel Sanctum 2!

With well over two dozen development teams in the seven incubators, The Game Incubator Network is poised to make more news in the very near future. For more information on the program itself, please visit www.tgin.se.